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Physics in the Vacuum of Space


Slank
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When some glass breaks on the ship and you hear the sound being muffled, etc. shouldn't all the loose objects in the room fly out? Atleast have all the dead ragdolls zoom out the hole.

As for everybody else, have the lore explain that "magnetic shoes/crates" keeps living units and objects baked into the level grounded.

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Depends on the place they are, if they're in the corner, they shouldn't fly out, but if they're blocking the hole (i.e. when you break the glass), then yes. I don't mind, because modelling pressure distributions of all rooms during space exposure would be too much of a hassle. Game don't need this right now.

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