Westmin Posted April 17, 2013 Share Posted April 17, 2013 I would like to have the option to "lock" or "save" mods. Suggestions: 1) We should be able to mark mods as "locked," where they can't selected other than to fuse and improve. 2) Mods on weapons or warframes should be automatically included in these positions. 3) IN THE EVENT THAT upgrading a mod pushes that mod outside the capacity of what it is equipped to, it should be automatically unequipped and provide a notice to the player. Link to comment Share on other sites More sharing options...
LoRDxDeMoN Posted April 17, 2013 Share Posted April 17, 2013 I personally haven't lost a high level mod yet, but many people around here have. This would prevent accidents. Link to comment Share on other sites More sharing options...
Guest Posted April 21, 2013 Share Posted April 21, 2013 (edited) I'm game for it, if it's not too much trouble to implement of course Edited April 21, 2013 by Guest Link to comment Share on other sites More sharing options...
Vilesavant Posted April 21, 2013 Share Posted April 21, 2013 I believe this recent patch implemented something vaguely like this. You can't use already fused mod's to fuse again. I tested it and it worked, but that mod was higher than the one i was fusing so unsure if that is a difference or not. But yes the system could get better, but just a heads up that they're moving in that direction. Link to comment Share on other sites More sharing options...
Zecisko Posted April 21, 2013 Share Posted April 21, 2013 The idea sounds good I must admit. It'd make things easier. Link to comment Share on other sites More sharing options...
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