FrostbiteOH Posted April 17, 2013 Share Posted April 17, 2013 Using 50% charge speed Reflex Coil for melee. Does not effect charge speed on GRAM. Any thoughts, or anyone else having this problem? Link to comment Share on other sites More sharing options...
Westmin Posted April 17, 2013 Share Posted April 17, 2013 Have you tested with other mods/warframes? I assume you have. I have had problems documenting bugs lately :( Link to comment Share on other sites More sharing options...
drunkpunk222 Posted April 17, 2013 Share Posted April 17, 2013 Lots of mods not working :( Link to comment Share on other sites More sharing options...
BadlandsHyena Posted April 17, 2013 Share Posted April 17, 2013 Apparently Charge speed affects when you can -release- your key for a full charge attack. It's hard to test it, but give it a shot.Basically, charge up, but release it sooner than you would than just by holding down the E until the animation finishes. Link to comment Share on other sites More sharing options...
Pearlspade Posted April 17, 2013 Share Posted April 17, 2013 (edited) Just stop watched 10 charge attacks back to back holding E till the swing was released. All my mods are maxed 60% recoil 60% fury. I started the watch soon as I hit E and ended when the final swing was done. The numbers are in seconds. No mods 18.41 Recoil 15.63 Recoil+Fury 12.24 It does work you just don't notice it because recoil only affects the charge itself. Fury affects the actual swing speed. *Edit forgot to mention this was with gram. Edited April 17, 2013 by Pearlspade Link to comment Share on other sites More sharing options...
FrostbiteOH Posted April 17, 2013 Author Share Posted April 17, 2013 Shouldn't recoil shorten the time it takes to fully charge a swing Link to comment Share on other sites More sharing options...
Ravtek Posted April 17, 2013 Share Posted April 17, 2013 The gram is strange in that, the charge time is actually reduced by reflex coil, but the swing animation is kind of slow. You can't charge attack again until the previous animation was finished. The solution? You need the fury mod also. It speeds up the actual swing animation so you can get to charging your next attack faster. Link to comment Share on other sites More sharing options...
FrostbiteOH Posted April 17, 2013 Author Share Posted April 17, 2013 I had 50% fury on as well as my 50% charge speed. Iunno just seems it needs fixed. Not just Gram issues but scindo and others as well. Link to comment Share on other sites More sharing options...
Ravtek Posted April 17, 2013 Share Posted April 17, 2013 They should buff the other melees first in my opinion. The 2 handers and dual heat sword still out DPS any other melees on bosses. Everything is good at killing trash mobs. Only a few are truly good at killing bosses efficiently. Link to comment Share on other sites More sharing options...
Tulzscha Posted April 17, 2013 Share Posted April 17, 2013 Apparently Charge speed affects when you can -release- your key for a full charge attack. It's hard to test it, but give it a shot. Basically, charge up, but release it sooner than you would than just by holding down the E until the animation finishes. Ah, never thought it would work this way, I'll try it later. Link to comment Share on other sites More sharing options...
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