Clazzeh Posted April 17, 2013 Share Posted April 17, 2013 (edited) Maybe a consumable item out of the market that you can use to do minor/major repairs to the cryo at the end of a dicey wave would be a fairly good addition so you wont barely survive a wave with a %10 pod only to have it anhilated cause it didnt heal fast enough, this would also be good for convincing people to hang around in defence longer. That or possibly a secondary weapon or mod that, when in proximity to the pod/target allows you to repair/heal it. If a mod maybe make it exclusive to the cryopod, but if it where a weapon somethign to heal allies slowly would be rather handy, but keep it not too powerful. Dont wanna make trinity obsolete. Edited April 17, 2013 by Clazzeh Link to comment Share on other sites More sharing options...
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