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My List Of Suggestions


LegendairyWarframe
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Changes:

Steel Fiber: It needs a huge buff so that it not so obsolete, it should be so useful, on warframes like Rhino, that it does not need to equip Redirection and Vatality mod.

 

Continuity: It need a buff from 5% to 10% per rank, or half the warframe energy cost; I barely notice any difference on smoke screen/invisibility/Iron Skin with a maxed rank continuity.

 

Streamline: It need s buff from 5% to 10% per rank, or half the warframe energy cost; after equpping Maxed streamline, and player still need to equip flow mod just proves streamline needs increase in it usefulness.

 

Pressure Point: It need a buff to 15% per rank, and/or increase the rank cap to 10 and reduce the starting warframe energy cost from 4 to 2, 4 levels to get 7% extra melee damage is just too much.

 

Sentinel/sentinel weapon should give mastery point as they level up.

 

Paris/Bow: I think this weapon should be equipped on the tertiary slot(the cold weapon/melee weapon slot), as they are cold weapon type.

 

Data Mass: Need to be accessible by the whole team, not just the person carrying the data mass, to prevent abusing.

 

10 Rank mod: It needs to reduce the starting warframe energy requirement from 4 to 2; example: redirection required 4 levels to get a bonus of just 40 extra shield.

 

Warframe Slot: Reduce the starting warframe slot to 1, and increase one warframe slot on advance of odd number of mastery rank, so player get one warframe slot when they reach rank 1,3,5,7,9.... so on. 

 

Weapon slot: Reduce the starting weapon slots to 4, and add two weapon slot for every increase in mastery rank.

 

Add:

Melee multi hit mod: a mod that enables single targeted swords to hit up to 3 targets and hitting the target twice per swing; So that sword can no longer be obsolete.

 

Flare: An inventory item similar to ammo boxes, creates a light source in the mid air, allowing better vision in dark, hard too see missions, last 1 to 2 minutes, and cost 100-200 credit

 

Cash Shop only item:

Auto Loot/Loot Range Mod: A warframe/sentinel mod that increases the pick up range to 10/15/20 metres, at the cost of 50/75/100 platinum.

 

Bugs:

 

Ash Blade Storm needs to be looked at, it sometime just kill one single target when there is a dozen of enemies around.

 

Smoke Screen: Does not work with continuity

 

Rhino Charge: Continuity increase the range, bug? maybe not.

 

Remove: Remove Dagger Axe skin from alert, since they do not alter weapon stat, which remains a pure cosmetic, thus should be cash shop item only.

 

Suggestions that have made into the game:

Nerf Multi shot.

Normal alert credit reward need be increased to 5-10k (Currently reward 2-10k, but scales according to enemy level). Passive health and sheild increase 10 per level (Shield, health and energy passive increase have made into the game).

Rusher problem been attended to.

Stopped boss farmer/abortionist.

 

That all for now, will update if I remember more.

Edited by JudgeN
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