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Combining Mods Into New Mods


Garth_Tremor
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So we all got a ton of mods we don't need and none of mods we do need even though they are only uncommon. What about having another type of fusion, where we combine multiple mods to create another diffreant mod of same rarity with a chance of getting a mod of higher rarity. Also if we put only V polarity mods we will get a V polarity mod.

So combining 4 Vitality could grant me a 1 Redirection.

Same thing could be used on blueprints, ammo boxes...

 

 

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I like the idea. I wouldn't mind a little more predictability with it. Maybe have a slot machine system when using 4 mods of the same polarity/rarity, but if we use 10 or more of a particular polarity/rarity we can actually choose which mod we get in exchange within that rarity.

 

The time it'd take to get 10 rare mods would take a while, but then we could turn them in to have one rare mod we actually desire.

 

A bit expensive and time consuming, but it gives us a little more control over which mods we get.

 

Either way, I think it's a great suggestion.

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