TheHourMan Posted October 24, 2014 Share Posted October 24, 2014 (edited) I think that DE should release the camera contraints in space. Afterall, there is no such thing as up or down in space! To elaborate, I will give a simple example. If you hold up on the right analog stick on a controller, your aiming should not stop when you aim straight up, but rather just keep going in an infinite circle (being flipped upside down) so that the player can turn around or do a U-Turn when fighting enemies. Really, this should have been in this in the first place. Space is supposed to be disorienting with no sense of directions like up and down. Edit: Not sure if this is in the right forum, so if it not, please move it to the right one :P Edited October 24, 2014 by TheHourMan Link to comment Share on other sites More sharing options...
TheHourMan Posted October 24, 2014 Author Share Posted October 24, 2014 Disregard this. Ater experimenting with it for a while, I found that I love the way it is. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now