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Archwing Camera Contraint Suggestion:


TheHourMan
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I think that DE should release the camera contraints in space. Afterall, there is no such thing as up or down in space! 

To elaborate, I will give a simple example. If you hold up on the right analog stick on a controller, your aiming should not stop when you aim straight up, but rather just keep going in an infinite circle (being flipped upside down) so that the player can turn around or do a U-Turn when fighting enemies.

 

Really, this should have been in this in the first place. Space is supposed to be disorienting with no sense of directions like up and down.

 

Edit: Not sure if this is in the right forum, so if it not, please move it to the right one :P

Edited by TheHourMan
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