SolluxCaptorTA Posted April 26, 2013 Share Posted April 26, 2013 (edited) Crescendo is a boss killer Frame. I imagine he's made of long, flowing lines with a few jagged pieces that jar with the rest of the design. Should probably be drawn while listening to some classical music. Shields-100 (300) Recharge-22.5 Health-200 (600) Armor-100 Energy-100 (150) Sprint-1 1-Solo (25)-Crescendo marks one target. Each successive hit (hit made within three seconds, no other target hit in the interim) increases the damage dealt by 10% of damage dealt. (Example: Hit with a Lex for 200 damage, increase damage by 20%. Next hit deals 220, increase by 22% for a total of 42%). Caps at 100/150/200/250% damage increase for 10/15/20/25 seconds. 2-Ensemble Entrance (50)-As Solo, but marks all targets for all players in a small ranged AoE. Lasts for 5/8/11/15 seconds and caps at 50/80/110/150% damage. 3-Andante (50)-One target is slowed for 5/8/11/15 seconds, like an advanced Frost attack. 4-Peak (100)-Deals 600 damage in a wide AoE. The cost is reduced by 20 when Solo is active and by 30 when Ensemble Entrance is. Crescendo's main job is taking down bosses. With Solo maxed out letting him deal an extra 250% damage, he can out DPS any other frame, though he lacks any truly good CC options. Ensemble is useful in a squad or with a large group of powerful units, but isn't true CC. Staccato is another boss killer skill, making most bosses far weaker for a short period time, though also useful on heavy units. And Peak is a relatively weak Ult, but when combined with the end of a Solo or Ensemble Entrance it can deal up to 1500 damage (group) and 2100 damage (single target) unmodded for damage. Thoughts and critiques welcome. Edited April 26, 2013 by SolluxCaptorTA Link to comment Share on other sites More sharing options...
Ceraldus Posted April 26, 2013 Share Posted April 26, 2013 So its basically Banshee without stealth? Sounds good in concept, but I think what you have here is a little ridiculous, no offence. Solo and Ensemble Entrance used together would deal an insane amount of damage on thier own, and if theres a Banshee in the team, its Sonar thrown in would insta-kill anything. Not sure what you mean with Staccatto, to be honest. And Peak is really just any other frames ult. How about this: 1-Encore (25)- Attacks landed after activation build up a sort of 'reserve damage', to be unleashed in a single blow when Encore ends after 2/3/4/5 seconds 2-Solo (50)- Singles out an enemy, who then takes increased damage with every successive hit from all Tenno, capping at 100/150/200/250% weapon damage, lasting 4/5/6/7 seconds 3-Repeat (75)- Places Crescendo where it was five seconds before activation, restoring 5/10/15/25% of all health, ammo, and energy that was lost in that time 4-Ensemble (100)- All Tenno receive an overall speed boost (meaning movement, reload, fire rate, etc.) that increases the closer they are together maxing at +200/225/250/300%, minimizing at +50/75/100/125%, and lasting 10 seconds (all levels) Also, you're a choir person, aren't you? Link to comment Share on other sites More sharing options...
SolluxCaptorTA Posted April 26, 2013 Author Share Posted April 26, 2013 (edited) I like the ideas, but prefer the more single player single target build, so no edits forthcoming from your suggestions. And actually originally band, but yeah, choir kid. Although the bit about Solo and Ensemble, true. Those should NOT be able to be used together. THe exact numbers for each would have to be balanced, though I think Solo should not be able to benefit from outside modifiers. Edit: Staccato replaced with Andante Edited April 26, 2013 by SolluxCaptorTA Link to comment Share on other sites More sharing options...
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