Yacc Posted April 26, 2013 Share Posted April 26, 2013 (edited) its all the time, one player rushes through, rest enters a room, first player killed it all, other three players, have nothing to do. and i think problem isnt solved when areas will be implemented where higher lvl enemys are. sometimes the enemy count is just perfect but its only when lotus messaged 4 times in a row heavy Grineer/infestation/robo signatures. what about a "horde atack" like in l4d? or more dynamic enemy spawn. when the players progress too fast through the mission, enemys get a few levels higher and more and more. i like these lockdowns, but hacks are just to easy. what about a "special lockdown" where the player isnt capable to hack, and lotus takes the job which will take a minute or so. and in this time, enemys will assault the room like hell and i mean really make a warframes live hard! a good moment for this maybe is the moment when an objective item is collected. and what about closing doors so enemy forces cant get through, before crushing/welding/blasting the door? this could be a interesting task to do, defending a teammate closing a door which must be in the inmediate proximity of the door itself, where countless enemys come frome, which will overwhelm the team soon, if the door dont get closed. imagine something like this for example: team is entering reactor room. closing door behind, they must destroy the core before the just closed door get broken through and unmanageable masses come through! sure this involves that no one is left behind :) or if only one player is rushing, leaving the rest behind, why not spawning some extra ancients/shields/shockwave robos for him? more of that yellow bypass doors would help too! and what will be really funny to see, infested filling out a floor like a hyper agressive flesh wall to cut through! what do the developers think about these ideas? hope this ideas helping a bit =) Edited April 26, 2013 by Yacc Link to comment Share on other sites More sharing options...
11.11.11 Posted April 26, 2013 Share Posted April 26, 2013 i like these lockdowns, but hacks are just to easy. what about a "special lockdown" where the player isnt capable to hack, and lotus takes the job which will take a minute or so. and in this time, enemys will assault the room like hell and i mean really make a warframes live hard! a good moment for this maybe is the moment when an objective item is collected. This already exists. It's the basis of the mobile defence missions. Link to comment Share on other sites More sharing options...
Yacc Posted April 26, 2013 Author Share Posted April 26, 2013 This already exists. It's the basis of the mobile defence missions. youre right, but i thought more about to implement this as surprise if players progress too fast, not as a objective Link to comment Share on other sites More sharing options...
11.11.11 Posted May 2, 2013 Share Posted May 2, 2013 youre right, but i thought more about to implement this as surprise if players progress too fast, not as a objective Fair enough - but don't down-vote my comment next time -_- Link to comment Share on other sites More sharing options...
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