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Module Of Chance Of A Critical Loss


ManUnchik
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which is the whole problem of crits in this game right now, they just dont pay for the cost in most cases. 100% more critchance on a 5% critchance weapon and you wasted a mod slot and a nice amount of mod points.

 

Especially because only the wiki knows the crit chance of weapons and you have no way of learning about them ingame.

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which is the whole problem of crits in this game right now, they just dont pay for the cost in most cases. 100% more critchance on a 5% critchance weapon and you wasted a mod slot and a nice amount of mod points.

 

Especially because only the wiki knows the crit chance of weapons and you have no way of learning about them ingame.

 

And from what I've read, even with the best crit weapons in the game you're spending 18 points for a 45% damage increase.  That's a rank 2 serration (6 cost).  Krisp has a great post showing how...problematic it is.

 

Not only do we not have the information we need to make the right decision, but it appears that crit is always the wrong decision even when it shouldn't be.

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