Syllabea Posted May 3, 2013 Share Posted May 3, 2013 I've been thinking about this a lot lately. What is the damage order? I think that the Mod order should change how damage is applied. Because what good is +60% Freeze Damage if Normal Damage is applied first? For example: I have a Latron. I have these mods equipped in order: Cryo Rounds, Serration, Stormbringer. The Freeze damage would be applied first, taking it's damage from the Base damage of the Latron. Once that is applied, Normal damage is applied from Serration, then Electrical damage going off of the new damage from Serration. I hope this makes sense to everyone. Link to comment Share on other sites More sharing options...
Toddwjp Posted May 3, 2013 Share Posted May 3, 2013 Not really, I think there al applied at same time, Link to comment Share on other sites More sharing options...
Syllabea Posted May 3, 2013 Author Share Posted May 3, 2013 But which is FIRST? Elemental damage? Normal damage? It may look simultaneous to us, but in the programming there has to be an order to it. Link to comment Share on other sites More sharing options...
Asla Posted May 3, 2013 Share Posted May 3, 2013 (edited) I can be wrong, but i think elemental damage applied based on normal damage which is (base damage with serration/hornet strike included) which mean maxing serration/hornet strike/pressure point ll increase your overall elemental damage. Take this carefully, i saw that on an other post and i didn't make the test by myself. My guess on the global order : Nomal damage (base+normale damage bonus applied)>elemental damage (ice/fire/elec/piercing armor). Crit chance/damage doesnt apply for elemental damage, only for normal damage. Edited May 3, 2013 by Asla Link to comment Share on other sites More sharing options...
Geuax Posted May 3, 2013 Share Posted May 3, 2013 (edited) it only matters for shields and ice damage and if your punching through that in less than a single round; its not an issue at all. is it. Edited May 3, 2013 by Geuax Link to comment Share on other sites More sharing options...
Lord.Finster Posted May 3, 2013 Share Posted May 3, 2013 I suggest you read the wiki about this topic. Damage mechanics are explained there in detail. Link to comment Share on other sites More sharing options...
HvcTerr Posted May 3, 2013 Share Posted May 3, 2013 (edited) WTF? Order doesn't matter, and it shouldn't need to matter either. I believe that the current system works like this: 1. You have the normal damage the gun will do 2. Serration adds to your "total normal" damage 3. Elemental effects add damage based on your "total normal" damage. Example: 1. Suppose your starting damage is 100 normal damage. 2. A +100% Serration mod adds another 100 normal damage. 3. Your total normal damage is now 200. 4. Cryo Rounds +15% means another 30 ice damage. 5. Stormbringer +30% means another 60 electrical damage. 6. Your total damage is 200 normal + 30 ice + 60 electrical. Against an enemy with no weaknesses and no immunities, you'll deal 290. Against an enemy who is immune to electrical, you'll deal only 230. Against an enemy who takes triple damage from ice, you'll deal 350. Edited May 3, 2013 by HvcTerr Link to comment Share on other sites More sharing options...
TehJumpingJawa Posted May 4, 2013 Share Posted May 4, 2013 (edited) WTF? Order doesn't matter, and it shouldn't need to matter either. As previously pointed out, in the case of breaking shields it does matter. In the event your shot does enough damage to break the enemy's shield, you'd want the double damage from the freeze component to be applied first, thereby allowing a greater proportion of the non-freeze damage to bleed through to hit their HP. Edited May 4, 2013 by TehJumpingJawa Link to comment Share on other sites More sharing options...
Zsword Posted May 4, 2013 Share Posted May 4, 2013 I"m 56% Certain that The 'super effective' damage type will 'count' first for attacks. So, Shields are hit with ice before normal, and Corpus Crewmen headshots count the Armor Pierce before the Lightning, Ice, and fire. In terms of CALCING damage though, like, base... YOu have your base. Then you have flat damage+for Net. All other damage mods work off of your Net. Link to comment Share on other sites More sharing options...
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