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Damage Order?


Syllabea
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I've been thinking about this a lot lately. What is the damage order? I think that the Mod order should change how damage is applied. Because what good is +60% Freeze Damage if Normal Damage is applied first? For example:

 

I have a Latron. I have these mods equipped in order: Cryo Rounds, Serration, Stormbringer. The Freeze damage would be applied first, taking it's damage from the Base damage of the Latron. Once that is applied, Normal damage is applied from Serration, then Electrical damage going off of the new damage from Serration. 

 

I hope this makes sense to everyone.

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I can be wrong, but i think elemental damage applied based on normal damage which is (base damage with serration/hornet strike included) which mean maxing serration/hornet strike/pressure point ll increase your overall elemental damage.

 

Take this carefully, i saw that on an other post and i didn't make the test by myself.

 

My guess on the global order : Nomal damage (base+normale damage bonus applied)>elemental damage (ice/fire/elec/piercing armor). Crit chance/damage  doesnt apply for elemental damage, only for normal damage.

Edited by Asla
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WTF? Order doesn't matter, and it shouldn't need to matter either. 

 

I believe that the current system works like this:

 

 

1. You have the normal damage the gun will do

2. Serration adds to your "total normal" damage

3. Elemental effects add damage based on your "total normal" damage.

 

Example:

 

1. Suppose your starting damage is 100 normal damage.

2. A +100% Serration mod adds another 100 normal damage.

3. Your total normal damage is now 200.

4. Cryo Rounds +15% means another 30 ice damage.

5. Stormbringer +30% means another 60 electrical damage.

6. Your total damage is 200 normal + 30 ice + 60 electrical.

 

 

Against an enemy with no weaknesses and no immunities, you'll deal 290.

Against an enemy who is immune to electrical, you'll deal only 230.

Against an enemy who takes triple damage from ice, you'll deal 350.

Edited by HvcTerr
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WTF? Order doesn't matter, and it shouldn't need to matter either.

 

As previously pointed out, in the case of breaking shields it does matter.

 

In the event your shot does enough damage to break the enemy's shield, you'd want the double damage from the freeze component to be applied first, thereby allowing a greater proportion of the non-freeze damage to bleed through to hit their HP.

Edited by TehJumpingJawa
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I"m 56% Certain that The 'super effective' damage type will 'count' first for attacks.

 

So, Shields are hit with ice before normal, and Corpus Crewmen headshots count the Armor Pierce before the Lightning, Ice, and fire.

 

In terms of CALCING damage though, like, base...

 

YOu have your base.

Then you have flat damage+for Net.

All other damage mods work off of your Net.

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