guymanbrodude Posted January 14, 2013 Share Posted January 14, 2013 I hope this is the right place for this, if not don't hit me please! The Volt Warframe was my starting choice and I'm extremely pleased with it. The 1st Ability is powerful and flashy, the 3rd Ability can save lives, and the 4th Ability is basically a "Get out of jail free"-card for tight situations. But the second one...don't get me wrong, it's nice, but that's it. Nice. And in a game where EVERYTHING looks awesome and feels epice, this ability feels kinda out of place. It's as flashy as the rest, but not that useful. Sure, I can run away from enemies at high speed, but if you really need to get away from enemies that badly, you're usually as good as dead anyways. So what's left of possible uses is quickly getting from point A to point B. For 50 Energy. Expensive, and it saves you maybe 20 seconds, if not even less. How about making this ability appealing to players? Make it so that Volt's melee attack is affected while using that ability. Maybe an instant charged up melee attack that gets automatically unleashed when you get into contact with ANYTHING? That way, it'd still be possible to screw up and miss, you could still just run, but it'd make the ability actually interesting and useful in more than one situation. Other than that I'm very happy with this frame. The ingame description (a frame that offers a potent alternative to gun play) is so true it almost hurts. Electrifying Grineers is the most satisfying thing I've done in a video game, and it's well-balanced with the other frames I've seen so far. That's all I have to say, thanks for reading! Link to comment Share on other sites More sharing options...
Voracious Posted January 14, 2013 Share Posted January 14, 2013 I use it too, its a great frame so far. I agree that the 3rd skill maybe needs to change somehow. Even a buff added or something. nothing crazy, but more worth it. Link to comment Share on other sites More sharing options...
nzzero Posted January 14, 2013 Share Posted January 14, 2013 Just make the ability cheaper, like Excalibur's jump and we'll be set. Link to comment Share on other sites More sharing options...
guymanbrodude Posted January 14, 2013 Author Share Posted January 14, 2013 Oh is it possible to have other costs than 25/50/75/100? How much do the other frame's abilities cost? If the cost could be lowered that'd be a fine solution for number two. Number three is fine in my opinion, though I agree that it seems a bit too expsensive. Link to comment Share on other sites More sharing options...
sambarpowder Posted January 15, 2013 Share Posted January 15, 2013 2 is for dashes to extraction or across huge rooms to catch up. 3 is useless, and 4 is just not fun, because it's possibly to constantly spam it and kill everything in the level. Link to comment Share on other sites More sharing options...
Baldur Posted January 15, 2013 Share Posted January 15, 2013 I feel like the 25/50/75/100 costs for energy are hopefully just place holders at the moment Ash's skills in particular are... weird when it comes to costs and 75 for a jump is pretty lame for Excalibur Link to comment Share on other sites More sharing options...
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