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Super-Elites


SolluxCaptorTA
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Because I hate you all.

 

Grineer Macross Missile Massacre Marine

 

High HP, shields, and armor. Dual wields cluster rocket launchers, each fires ten rockets every five seconds. Fires in big bursts (20 rockets every five seconds) against one player, half bursts every 2.5 seconds against two, and one rocket per half second against three of four targets. Each rocket deals 50 damage, allowing it to deal a OHK against any unmodded frame (and a lot of fully modded frames too, barring perhaps tanks) or provide constant and dangerous fire (50 damage every half second) against groups.

 

​Corpus Quantum Quad Quarterer

 

High shields and mobility. A Corpus Quad mech with lots of thin razor sharp wires coming out the back. It has three attacks-Stomp Fury, where it unleashes four stomps in quick succession that knock everyone away; Lunge, where it dashes a small distance forward and uses its wires to decimate the person in front of it (200+ damage at least); and Whirlwind, where it spins its wires in a massive circle (100+ damage in a wide AoE). Moves around speedily, stomping then retreating as needed to let its shields return, then dashing out and tearing a single unit apart or inflicting massive damage to all around.

 

Infected Creeping Camo Craw

 

Crazy high HP. This is a small unit, looking a lot like the small pods of Infestation that blanket Infested maps. It sends out small Infestors, about the size of a Latcher, that can either Infect another area (5+ meters away from any other ICCC) or latch onto a player. Once latched on, it can only be removed by another playing shooting/stabbing it off, or by using an explosive barrel to kill it. It drains 6 HP per minute (1 every 10 seconds) when attached, ignoring armor and shields, and with NO damage indicator. A player who has one attached will be the target of others, each one multiplying damage by 6 per minute. (2=36 a minute/1 per 1.666... seconds, 3=216 a minute/about 4 per second) The difficulty arises from the fact that they are small and hard to kill, and if left unslain, they multiply.

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Grineer General Georgo Geram

 

High HP, armor, and shields. Summons ANY other Grineer unit (excluding GMMMM), adds shields to them like a Shield Osprey, gives them passive health regen and double armor in addition to increased damage. Dual wields Lexes and is an expert at getting headshots on you. In addition, his spawn patterns are all advanced, such as a Phalanx of Shiled Lancers that forms an impenetrable wall of metal, or a diamond of Heavy Gunners with you at the center. Every spawning includes one Roller aimed right at you. In addition, when brought to zero HP, he heals all allies to full, gives them invincibility and double the usual damage buffs for ten seconds.

 

Stalker Trinity Trouble Terror

 

A very well modded Trinity, joins the match normally. However, if she has anything other than the highest killcount for more than thirty seconds, she goes crazy, casting a permanent Link that only attaches to groupmembers and begins to recklessly charge into groups, blow up barrels with melee, shoot out windows, everything possible to hurt whoever she's linked to. Can only be hurt at extreme distances, far enough away for Link to not work. Can be countered by another Trinity, casting Link will negate the STTT's link for the duration.

 

Reference: https://forums.warframe.com/index.php?/topic/32650-a-poisoned-healer-fanfic/

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Stalker Trinity Trouble Terror

 

A very well modded Trinity, joins the match normally. However, if she has anything other than the highest killcount for more than thirty seconds, she goes crazy, casting a permanent Link that only attaches to groupmembers and begins to recklessly charge into groups, blow up barrels with melee, shoot out windows, everything possible to hurt whoever she's linked to. Can only be hurt at extreme distances, far enough away for Link to not work. Can be countered by another Trinity, casting Link will negate the STTT's link for the duration.

 

Reference: https://forums.warframe.com/index.php?/topic/32650-a-poisoned-healer-fanfic/

 

Addition of Annihilating Ally Aiming for Abrupt Assassinations

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Corpus F*** It I'm Done Alliterating It Is 2 In The Morning Where I Am (Laser Spammer)

 

High HP, high Armor, high shields, zero mobility. This is a large turret (as large as Hyena or bigger) that is fully armored (100% damage reduction and 80% immune to armor ignore) on all sides except the front. The front has one large laser cannon that fires for five seconds with a five second cooldown (can fire for less if target moves out of the way, cooldown=firing time) with limited tracking ability (90 degree arc total). The frontal end also has four smaller laser weapons, equal to MOA plasma guns that continually fire with no cooldown. The four auxiliary guns fire normally until the CFIIDAII2ITMWIA(LS) hits half health, whereupon they take a 25% reduction to firing speed, but now fire all at once for 4X damage per hit and cause knockback.

 

Edit: Corpus Limitless Land-Locked Laser Lancer

Edited by SolluxCaptorTA
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Ancient Mind Mesmerizer Master

 

Relatively low hp/armor for a Super Elite (a little above an ancient). Much smaller than most ancients, and more organic-living looking rather than organic-cancer looking. It has a powerful slam attack like most ancients, though it does this twice in a row (one with each arm). It also has an aura that slows Tenno in a large area and empowers other Infested, stuns Tenno for a moment if they enter medium range, and sends them into a complete stupor for time spent in short range plus five seconds in a short area. If a Tenno is hit by a slam attack, they are under the AMMM's thrall for time spent in short range plus ten seconds. In this time, the player has control, but all Infested count as allies and Tenno as enemies. Also while under control, the player takes 20^X health damage per second, where X=the number of seconds since they have attacked another Tenno.

 

Stuns the player for ten seconds in Solo mode or when there are no other Tenno with.

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