Deathplan Posted May 7, 2013 Share Posted May 7, 2013 Rather the game's system be based on tanking your character through the shield and health capacity, and of course using some of the warframe's skills, won't it be fun and challenging to give the dive roll (double tap shift) a small time frame of invincibility to dodge through bullets or attacks; so that the game won't be dependable on 440% shield and health mods.It is similar to the dive in Monster Hunter, if any of you had played before. And also, the blocking system needs to be buffed? It seems completely useless to me. (Eg, it reduces stamina and damages a little of shield kind of thing?) Sorry if I'm wrong. Just my suggestions. Link to comment Share on other sites More sharing options...
Limekim Posted May 7, 2013 Share Posted May 7, 2013 Would definantly make the game more intrestning Link to comment Share on other sites More sharing options...
Daener Posted May 7, 2013 Share Posted May 7, 2013 Agreed. Blocking system can and must be improved IMHO. I saw very interesting suggestion of reflecting some projectiles during blocking. Link to comment Share on other sites More sharing options...
crow-k Posted May 7, 2013 Share Posted May 7, 2013 I am 50% on this idea. MOstly because I can already see loki dashing his &#! off in 400 rolls from one end of the game to the other . Invincible. Or anyone really, i just pick on loki becuase he is the fastest and the one I use for rushing (solo, so get your panties out of that knot) Link to comment Share on other sites More sharing options...
stacey69 Posted May 7, 2013 Share Posted May 7, 2013 I use roll to avoid incoming damage. Why should it make me immune? I'm only rolling. We have spells for immune. Block, no. The best form of defense is attack. Kill more efficiently and you take less damage. <--- This is good gameplay. Link to comment Share on other sites More sharing options...
Mainabi Posted May 7, 2013 Share Posted May 7, 2013 they should change that rolling into a dash and isntead of doubletap shift, it should be doubletap movement keys Link to comment Share on other sites More sharing options...
Tetsmeha Posted May 7, 2013 Share Posted May 7, 2013 It does actually make AI targeting a little less accurate. But if they introduce invincibility frames they'd better introduce bosses that make you take advantage of it. Link to comment Share on other sites More sharing options...
PoeticDreams Posted May 7, 2013 Share Posted May 7, 2013 Not to copy Monster Hunter or Vindictus, but we need enemies whose attacks are massive enough to be dodged... And Moas do not count to me because you dont really dodge a shockwave, you just get out of the radius which is 360. If such enemies were created, roll / block would be awesome for sure. Link to comment Share on other sites More sharing options...
GrogBeard Posted May 7, 2013 Share Posted May 7, 2013 (edited) Jackal has a the mortar thing that instagibs people, but it is telegraphed. There are blinky nodes on the ground where the explosions are going to be. Not a whole lot of time to react though.... I use roll to avoid incoming damage. Why should it make me immune? I'm only rolling. We have spells for immune. Block, no. The best form of defense is attack. Kill more efficiently and you take less damage. <--- This is good gameplay. I agree with the "We have spells for immunity" bit, but I also think alongside a buff to the block mechanic, there should be characters who interact with various things every warframe can do. A character like Mag should have some sort of integration with blocking, maybe catching bullets like Neo, or perhaps wadding them up to blast them back District9 style? Or a multiplier to damage or radius on AoE abilities depending on how far you have fallen before activating it. This would put worth on getting high up in levels so you can groundpound really effectively. Or maybe, your invisibility could last longer if you were crouching and action rolling? Stealthy people get to feel sneakier and have it be rewarded. I think that damage Frames can expect the "Kill faster, take less damage" paradigm and have it be reasonable, but I wouldn't hold everyone to that. Rhino Stomps, then takes his time placing shots on enemies hanging in the air, Nyx can just turn everyone against themselves, that isn't damage in the sense you are using it. Since this game has a whole bunch of running jumping and climbing, it would be cool to see abilities interacting with that. Edited May 7, 2013 by GrogBeard Link to comment Share on other sites More sharing options...
Deathplan Posted May 8, 2013 Author Share Posted May 8, 2013 Interesting feedbacks! What I meant for a small frame of invincibility will be something like:When the MOA use the stomp move, time it right you can dive INTO it and avoid the knockback, which means it can't be spammed; timing is an important factor.Another example will be when the Ancient use their long arm attack(?), time it right you can roll from the attack and continue attacking. Link to comment Share on other sites More sharing options...
Hallorann Posted May 8, 2013 Share Posted May 8, 2013 Monster Hunter, anyone? Link to comment Share on other sites More sharing options...
Deathplan Posted May 8, 2013 Author Share Posted May 8, 2013 Monster Hunter, anyone? Like I've said "It is similar to the dive in Monster Hunter, if any of you had played before." Link to comment Share on other sites More sharing options...
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