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Idea For Melee Weapons.


hallfrom
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There are a few ideas for melee weapons.

 

Add a slot on meel weapon for heavy attack. The slot is separate and has its flared so that there is not another card set. If you remove the card holding the "e" works as an auto attack. These cards do not improve energy use ..

Card types:

 

Daggers.

 

Saber Lash - Deals Cleave in the same direction. The high intensity of penetration. Increased chance of critical damage. Lowering the speed dial zoryada.

Kohl series - Deals several blows to the target causing a total attack damage charge, knocking all the attacks and abilities of the enemy. Has the effect of bleeding in the living purposes.

Dance of knives- causing circular blows to enemies, hitting multiple targets and inflicting a total loss of a charged attack has a bonus to reduce the charging time, causes a slight effect bleeding came under attack. Has a bonus to reduce the set of the charge.

 

Swords.

 

Crossing Inflicts wind-3 continuous attack "from the hip" causing a total loss of charge, the increased area knockback attack in that direction. Operates on multiple opponents.

Beat Master- inflicts heavy scythe attack ignores armor. Has an increased chance for a critical strike. Lowers the rate of climb of the charge.

The circular shock- causes a few bumps around the damaging charge, repel the enemy, causing light bleeding from living goals. Has a bonus to increase the rate of climb of the charge.

 

Dual Swords.

 

Dissecting-Deals horizontal chopping blow inflicting damage to the charge, the impact has a bonus to the chance of a critical strike.

Blade Dance- causing a series of blows in one direction moving forward and causing a total loss of a charged attack. Reducing the set time of the charge.

Trample-Inflicts a powerful thrust blades ignoring armor and damaging a charged attack. Causes bleeding. It has a fine on speed dial charge.

 

Heavy.

 

Tornado-Performs some circular strokes causing a total loss of a charged blow knocking and pushing enemies. Has a bonus rate of charge.

Taran-inflict several blows to the arms moving forward causing every enemy in the affected area of ​​the cumulative damage to the charge, just knocks the opponent down.

Hammer of God (not for religious reasons) - A powerful vertical strike knocking enemies in the area and causing damage to each charge, ignoring armor, has a chance to increase the critical damage. He has set a fine on the charge attack.

 

Thrown.

 

Ricochet-Throws weapons that inflict damage to targets rebounds in a random direction (as you knew already present). Has a bonus to reduce the set time of the charge.

Deadly Throw-Has increased penetration, increased chance to critical hit, the penalty for the charge time.

Search-Runs weapon to flying along a spiral path to the first encounter with the objects and locations is a damage charge. Also notes affected enemies on the radar.

 

 

I hope the idea will appeal to many. I think it will add brilliance to the game. True developers to tinker with what is creating a new animation damage. But then it will be possible to add and new types of attacks are not introducing a new weapon in the game. (Ie, there are pluses and minuses).

It is necessary to lay out the English Forum. Lay out with machine translation. If that help with revisions. =)

 

This is just a proposal, some of the proposed course can be changed. But I hope the general concept is clear.

 

PS.

Why do it and how much is added to the buttons? - That's the trick that management will not change. But you can choose how strong attack you have when you hold down the E (in this case it will be possible not to change weapons), or the ability to turn it off by removing the card (turning the attack to automatic, you do not pay attention as clacking on the keyboard during the fight) .

Everything is easy and simple.

 


Edited by hallfrom
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