-Narauko- Posted March 20, 2015 Share Posted March 20, 2015 (edited) In any raid I had previously pain stakingly spent the time playing sometimes up to 3-4hrs straight, you would recieve rewards as you completed parts of the raid with the end reward being the ultimate goal but if you didnt manage to achieve a full run you still got something. So the group I was in spent near on 2hrs to get hte hijack stage and the final door when it goes boom. And what did we get? Nothing of any significance at all. At this point I'm not even sure the Arcane enchancements are going to be worth time and energy spent to complete this raid. *Update* After completing the Raid and receiving my Enhancement, it was as feared and really not worth it. I've looked through the enhancements theres maybe one or two that would justify running the Raid. Top it off DE wants us to pay 5m credits (500k per arcane upgrade) just to get these things to a standard they should be Maxed 10% proc chance on most with increased duration. Edited March 21, 2015 by -Narauko- Link to comment Share on other sites More sharing options...
BlutAdler Posted March 20, 2015 Share Posted March 20, 2015 You finished the raid already? lmao. And Maybe you have to do it multiple times. Link to comment Share on other sites More sharing options...
(PSN)Hollow118 Posted March 20, 2015 Share Posted March 20, 2015 No rewards at each stage? What the hell is the point then... Raids usually have multiple rewards available to reward the player for their effort. Link to comment Share on other sites More sharing options...
BlutAdler Posted March 20, 2015 Share Posted March 20, 2015 "usually" Every game has to have the same exact mechanics for you to be happy? Link to comment Share on other sites More sharing options...
LeucienWeaver Posted March 20, 2015 Share Posted March 20, 2015 Blut, you're appropriating what is essentially a Roguelike mechanic to an action shooter. Getting no satisfaction or rewards from dying early has it's place in games; Roguelikes, fighting games, and the like. In an MMO, a shooter, an aRPG... Usually there are rewards along the way that make your time worthwhile. Here, we're struggling for four straight hours for a random effect Arcane that could or could not be useful to our playstyle... And it's a yes/No reward! Adding something like "Completing step one gives A Corrupted or Dual mod", "Completing step two gives A pack of X rank5 fusion cores" and "Completing step three, The Arcane is now tradable for free with people who assisted in the kill, under the condition that they trade theirs." Link to comment Share on other sites More sharing options...
BlutAdler Posted March 20, 2015 Share Posted March 20, 2015 Blut, you're appropriating what is essentially a Roguelike mechanic to an action shooter. Getting no satisfaction or rewards from dying early has it's place in games; Roguelikes, fighting games, and the like. In an MMO, a shooter, an aRPG... Usually there are rewards along the way that make your time worthwhile. Here, we're struggling for four straight hours for a random effect Arcane that could or could not be useful to our playstyle... And it's a yes/No reward! Adding something like "Completing step one gives A Corrupted or Dual mod", "Completing step two gives A pack of X rank5 fusion cores" and "Completing step three, The Arcane is now tradable for free with people who assisted in the kill, under the condition that they trade theirs." I'm not appropriating anything lol. I asked a question. Link to comment Share on other sites More sharing options...
Mokkania Posted March 20, 2015 Share Posted March 20, 2015 I'm not going to say it on every Raid feedback thread but with the way it currently is since it came out, I think that in "some time" Raids won't be anything that "need efforts" as some people say since it's kind of the usual thing that happen with these kind of content. Link to comment Share on other sites More sharing options...
LeucienWeaver Posted March 20, 2015 Share Posted March 20, 2015 Yeah, because it goes from progression to farm content. Link to comment Share on other sites More sharing options...
-Narauko- Posted March 21, 2015 Author Share Posted March 21, 2015 Yeah, because it goes from progression to farm content. This is true and after receiving a Rage enhancement I'm once again a little dissappointed. 2.5% chance on headshots. :s I like the Raids, I enjoy the difficulty of the teamplay aspect but your saying that they couldn't throw in a 10 pack of R5s for completing a stage or a box of random rare resources. I don't think its much to ask to receive small rewards for completing each stage, your taking out atleast an hour or two to finish these at the moment. Link to comment Share on other sites More sharing options...
LeucienWeaver Posted March 21, 2015 Share Posted March 21, 2015 (edited) This is true and after receiving a Rage enhancement I'm once again a little dissappointed. 2.5% chance on headshots. :s I like the Raids, I enjoy the difficulty of the teamplay aspect but your saying that they couldn't throw in a 10 pack of R5s for completing a stage or a box of random rare resources. I don't think its much to ask to receive small rewards for completing each stage, your taking out atleast an hour or two to finish these at the moment. Blut, you're appropriating what is essentially a Roguelike mechanic to an action shooter. Getting no satisfaction or rewards from dying early has it's place in games; Roguelikes, fighting games, and the like. In an MMO, a shooter, an aRPG... Usually there are rewards along the way that make your time worthwhile. Here, we're struggling for four straight hours for a random effect Arcane that could or could not be useful to our playstyle... And it's a yes/No reward! Adding something like "Completing step one gives A Corrupted or Dual mod", "Completing step two gives A pack of X rank5 fusion cores" and "Completing step three, The Arcane is now tradable for free with people who assisted in the kill, under the condition that they trade theirs." Edited March 21, 2015 by LeucienWeaver Link to comment Share on other sites More sharing options...
ZxpferTH Posted March 21, 2015 Share Posted March 21, 2015 Not to mention it also have timewall After u finish raid and got reward now it has 24 hr cooldown before u can get reward again Link to comment Share on other sites More sharing options...
-Narauko- Posted March 21, 2015 Author Share Posted March 21, 2015 Not to mention it also have timewall After u finish raid and got reward now it has 24 hr cooldown before u can get reward again I understand the lockout but not the 500k build cost. Link to comment Share on other sites More sharing options...
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