Xeniith Posted May 9, 2013 Share Posted May 9, 2013 So, I've been thinking alot about this because I really like the parkour aspect of the game, and while I enjoy combat, I prefer keeping stealthy and moving quickly, so I thought of a gamemode in which you get more rewards based on the time you've finished in. Not only this, but adding in a new tileset of parkour-oriented levels would greatly add to the challenge. So, not only is this a fun alternative to repetitive combat missions, but it'll also allow rushers to get what they want without harming slower-paced player's progress. Link to comment Share on other sites More sharing options...
CovenCrafter Posted May 9, 2013 Share Posted May 9, 2013 (edited) Put it as a side mission off of a planets progression path, and I can see this working nicely. Edited May 9, 2013 by DecaSigma Link to comment Share on other sites More sharing options...
Xeniith Posted May 9, 2013 Author Share Posted May 9, 2013 ^ I agree. I would have put that in my post, but I decided that it'd be better to lay out there as a basic concept than go into it too much. Link to comment Share on other sites More sharing options...
Stanzwick Posted May 9, 2013 Share Posted May 9, 2013 I like the idea of rush/escape/parkour missions, but I think rewards based on time to finish wouldn't work well with the disparity in base movement speeds between frames. Link to comment Share on other sites More sharing options...
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