Saint_Tan Posted May 11, 2013 Share Posted May 11, 2013 Hello, Love the game. Just some player feedback. As I advance to new systems, I am seeing there are increasingly multi-mission levels per ‘planet’. That is awesome! But when after completing the primary mission, the mini map displays MULTIPLE orange “go here” icons – IN OPPOSITE DIRECTIONS, it makes it uber hard to tell where the next mission phase is vs. the extraction point is. Please color code these (extraction always a certain color, whilst the next mission is another) or put a number next to the icon (a “1” means go here first, a “2” means this is the second destination, etc.) Once the tile amounts/maps start getting really big, and the enemies are bearing down, there is no time to be doubling back because you happened to pick the wrong orange diamond… Just a thought. Link to comment Share on other sites More sharing options...
PapaKicks Posted May 11, 2013 Share Posted May 11, 2013 There should not be an extraction waypoint if there is an extended mission. What I've found is that the original objective waypoint does not always disappear. That said, I completely agree with your suggestions. Even if there is never more than one waypoint (extraction for example) they could all be color coded.One further suggestion : On multiple objective missions (mining machines, data terminals) they should be labeled 1 2 3 4. It would allow players to split up and each go for a mining machine for example. Link to comment Share on other sites More sharing options...
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