7neoxis1337 Posted May 15, 2013 Share Posted May 15, 2013 Im new to the game and my Rank30 Dual heat is doing quite well. It is one shotting everything (non-heavy ofc) even at Puto. Just wondering if there's another melee weapon that provide more charge damage so I can test it out. Also, how do I maximise the damage on the Dual Heat? aaaaaannnnd one favour, where in general do I farm for mods? Link to comment Share on other sites More sharing options...
3XT3RM1NATUS Posted May 15, 2013 Share Posted May 15, 2013 Fragor, Gram and Scindo are also good for charged melee gameplay. Link to comment Share on other sites More sharing options...
JCDenton91 Posted May 15, 2013 Share Posted May 15, 2013 Maximum charged damage? Well, first you should consider slapping a catalyst on them, then add all elemental mods and max killing blow. Also max reflex coil, which decreases charge speed. In general? Just pick a defense or mobile defense. 20 mods in 15 waves is not unheard of. Link to comment Share on other sites More sharing options...
simeo77 Posted May 15, 2013 Share Posted May 15, 2013 Dual Ether has armor ignore. In my mind that goes a long way. Link to comment Share on other sites More sharing options...
Drakontis Posted May 15, 2013 Share Posted May 15, 2013 Dual Ether has armor ignore. In my mind that goes a long way. If I recall correctly, all charge attacks gain armor ignore. Also, at OP, Scindo + Charge Mods = Lulz. Link to comment Share on other sites More sharing options...
simeo77 Posted May 15, 2013 Share Posted May 15, 2013 If I recall correctly, all charge attacks gain armor ignore. Also, at OP, Scindo + Charge Mods = Lulz. Is there a way we could confirm this? I'd love to know. Link to comment Share on other sites More sharing options...
Drakontis Posted May 15, 2013 Share Posted May 15, 2013 Is there a way we could confirm this? I'd love to know. I'm researching where it says it, but I've heard from multiple people that it ignores armor and my own experience seems to agree. When I use my Scindo, I regularly do around 500ish damage, I think, against normal units (not infested), including armored. This number is resulted from my Charge Damage mod that I have equipped. So I think it's fair to say that it does. Link to comment Share on other sites More sharing options...
Drakontis Posted May 15, 2013 Share Posted May 15, 2013 Melee Charge AttacksEdit Attacks from a melee weapon using its charge attack generally ignores the armor values of the enemies they are used against. This feature allows the weapon to deal a consistent 100% charge damage for body hits and 200% charge damage for head hits where applicable. Elemental mods and critical hits will be based on full charge damage, making them quite powerful. Sometimes additional damage adjustments to a weapon's charge damage are made based on a weapon's type as noted in the following section. Source : http://warframe.wikia.com/wiki/Damage'>http://warframe.wikia.com/wiki/Damage Link to comment Share on other sites More sharing options...
Qb3rt Posted May 15, 2013 Share Posted May 15, 2013 Fragor, Gram and Scindo are also good for charged melee gameplay. You forgot: FURAX TO THE FACE Link to comment Share on other sites More sharing options...
simeo77 Posted May 15, 2013 Share Posted May 15, 2013 Melee Charge AttacksEdit Attacks from a melee weapon using its charge attack generally ignores the armor values of the enemies they are used against. This feature allows the weapon to deal a consistent 100% charge damage for body hits and 200% charge damage for head hits where applicable. Elemental mods and critical hits will be based on full charge damage, making them quite powerful. Sometimes additional damage adjustments to a weapon's charge damage are made based on a weapon's type as noted in the following section. Source : http://warframe.wikia.com/wiki/Damage Awesome thank you. I was just playing mobile defense on Ceres. I removed the melee damage and armor piercing mods on my Glaive and was doing 300 charge damage to armored Grineer. Link to comment Share on other sites More sharing options...
Drakontis Posted May 15, 2013 Share Posted May 15, 2013 Awesome thank you. I was just playing mobile defense on Ceres. I removed the melee damage and armor piercing mods on my Glaive and was doing 300 charge damage to armored Grineer. Any time for a fellow Rhino. Link to comment Share on other sites More sharing options...
Qb3rt Posted May 15, 2013 Share Posted May 15, 2013 So the +MeleeDamage% mod "Pressure Point" doesn't increase charge damage at all, correct? How about crit damage? Does it increase the damage of non-charged crits? Link to comment Share on other sites More sharing options...
Drakontis Posted May 15, 2013 Share Posted May 15, 2013 So the +MeleeDamage% mod "Pressure Point" doesn't increase charge damage at all, correct? How about crit damage? Does it increase the damage of non-charged crits? As I understand it, regular and charge damage mods do NOT mix. For example Weapon A does 5 damage per regular hit and 20 damage per charge it. Pressure Point adds 1 damage to a regular hit and Killing blow adds 2 damage to a charge hit. But you do not get 23 damage to your charge hit because the increases are separate. Crit damage is only added on when you get a critical hit (Yellow numbers) with either type of strike. I could, however, be wrong about that bit of mechanics. Link to comment Share on other sites More sharing options...
Bones98 Posted May 15, 2013 Share Posted May 15, 2013 lol'd at "Puto" Link to comment Share on other sites More sharing options...
MarcusGraves Posted May 15, 2013 Share Posted May 15, 2013 As I understand it, regular and charge damage mods do NOT mix. For example Weapon A does 5 damage per regular hit and 20 damage per charge it. Pressure Point adds 1 damage to a regular hit and Killing blow adds 2 damage to a charge hit. But you do not get 23 damage to your charge hit because the increases are separate. Crit damage is only added on when you get a critical hit (Yellow numbers) with either type of strike. I could, however, be wrong about that bit of mechanics. correct pressure point will not work on charged attacks. crit damage does happen with normal and charged attack but avoid equipping organ shatter for crit damage cause wiki says its not boosting crit damage on charged attacks currently for some reason. for OP if you're using a charge weapon you must have max killing blow, reflex coil and fury. yes fury does also work on charged attack speed, with fury + reflex your charge speed will be much faster. Link to comment Share on other sites More sharing options...
Drakontis Posted May 15, 2013 Share Posted May 15, 2013 correct pressure point will not work on charged attacks. crit damage does happen with normal and charged attack but avoid equipping organ shatter for crit damage cause wiki says its not boosting crit damage on charged attacks currently for some reason. for OP if you're using a charge weapon you must have max killing blow, reflex coil and fury. yes fury does also work on charged attack speed, with fury + reflex your charge speed will be much faster. I did not know that Fury worked both on Attack and Charge speed. Perhaps that is a bug? Link to comment Share on other sites More sharing options...
MarcusGraves Posted May 15, 2013 Share Posted May 15, 2013 I did not know that Fury worked both on Attack and Charge speed. Perhaps that is a bug? no its intended, it speeds up the swing animation on the weapon which is great on the heavy melee's Link to comment Share on other sites More sharing options...
Drakontis Posted May 15, 2013 Share Posted May 15, 2013 keep the sundering strike on, armor ignore is not the same as armor pierce. AP works exactly like a elemental mod and its very point efficient for the damage it gives and its most effective vs grineer forgot to answer this one I think they were doing a test on seeing if Charge Damage was armor ignore, rather than saying "I don't need this AP mod anymore" Link to comment Share on other sites More sharing options...
MarcusGraves Posted May 15, 2013 Share Posted May 15, 2013 (edited) I think they were doing a test on seeing if Charge Damage was armor ignore, rather than saying "I don't need this AP mod anymore" oh whoops, deleted then Edited May 15, 2013 by MarcusGraves Link to comment Share on other sites More sharing options...
Nykxx Posted May 16, 2013 Share Posted May 16, 2013 Fury does not speed up the charge time by itself but it reduces the time the slash animation takes. So if you spam charged attacks you will get a good boost to damage and it also makes the animation feel less "clunky", by reducing the time until damage is dealt when you let go the button. Link to comment Share on other sites More sharing options...
sewens Posted May 16, 2013 Share Posted May 16, 2013 (edited) Dual heats are great for charge attacks but because of the garunteed stuns on regular attacks I keep a Pressure Point and a Reflex Coil on mine. Edited May 16, 2013 by sewens Link to comment Share on other sites More sharing options...
DrummerSoul13 Posted May 16, 2013 Share Posted May 16, 2013 xini and kappa are probably the best place to farm mods...ive heard..but ive been getting like 50 point strikes 50 blundersomthing (shot gun crit) 50 organ shatters from kappa and 50 sonic boom, 50 venom and 50 hell fire from xini...mostly common mods...lol the numbers are estimated ofcourse i think theres more than that haha Link to comment Share on other sites More sharing options...
Raklak Posted May 16, 2013 Share Posted May 16, 2013 Gram is a better choice than scindo or fragor for charged melee fighting, as it has a 1.8 second charge speed compared to their 2 second speed. Hitting around 500 base, 1000 when invisible. One shotting heavies all day long! Link to comment Share on other sites More sharing options...
Drakontis Posted May 17, 2013 Share Posted May 17, 2013 Gram is a better choice than scindo or fragor for charged melee fighting, as it has a 1.8 second charge speed compared to their 2 second speed. Hitting around 500 base, 1000 when invisible. One shotting heavies all day long! There are different weapons that are good for different styles of play. Also, such things can be improved with different mods, or damage can be increased with different mods. Link to comment Share on other sites More sharing options...
Implodingbanana Posted May 17, 2013 Share Posted May 17, 2013 If I recall correctly, all charge attacks gain armor ignore. Also, at OP, Scindo + Charge Mods = Lulz. but the dual ether has armor ignore when not melee charging to thats what makes it special. Link to comment Share on other sites More sharing options...
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