elindred Posted May 16, 2013 Share Posted May 16, 2013 I find that the charge and slide attack hitbox on Gram can be really unforgiving, not in terms of range, but in terms of what elevation your target has to be at to be hit. Currently, if I slide attack an Infested Charger, I find often times that it just runs underneath my hitbox without taking damage. Charge attacks have the same problem. Grineer rollers often evade underneath my slide and charge attacks. And enemies on stairs often evade my slide attacks if they're a few steps below or above me. I can't speak to other melee weapons, though I suspect they have similar problems. Does anyone else experience this issue? Link to comment Share on other sites More sharing options...
Shaftronics Posted May 16, 2013 Share Posted May 16, 2013 Nope. If you want/need more range, that's the role Scindo plays out. I've never had issues with Gram's Slide and Charge attacks. Its attack speed and immense normal attack range is good enough as-is. Link to comment Share on other sites More sharing options...
Panzermeido Posted May 16, 2013 Share Posted May 16, 2013 Nope. If you want/need more range, that's the role Scindo plays out. I've never had issues with Gram's Slide and Charge attacks. Its attack speed and immense normal attack range is good enough as-is. The point wasn't pure range, it was vertical range. Gram tends to miss pretty wildly when it comes to targets technically in it's range, but slightly lower/higher. It's not like it's an incredible problem, but it does make for pretty weird situations on stairs. Link to comment Share on other sites More sharing options...
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