Felandi Posted May 17, 2013 Share Posted May 17, 2013 (edited) With the addition of elevation being marked on the map, the loot radar feature became a bit more interesting in functionality. It currently shows breakable containers and resource cylinders on the floor. What it does NOT show: Open lockers and mods. The lockers seem rather pointless to be marked, as they are static and learning their location is a trivial feature, or sometimes interesting in the more hidden rooms in the game. The state of the Loot Radar can be best described by the fact that finding resource cylinder and memorizing breakable containers is rather easy. While the occasional enemy-dropped resource can make it of slight use. What would make it worthy of actually equipping it would be if the loot radar tracked dropped mods, to assist you in finding that obnoxious mod that always hides in a corner of the room after flying through the air. With elevation being shown, the mod would become even more valuable. A mod could be shown on the mini-map as a blue circle. Which would make it stand out against the red circles of enemies and the yellow circles of resources. Something like this would make my day for this mod, anyone else with similar thoughts? Edited May 17, 2013 by Felandi Link to comment Share on other sites More sharing options...
mKta Posted May 17, 2013 Share Posted May 17, 2013 Aye. Link to comment Share on other sites More sharing options...
TacAmore Posted May 17, 2013 Share Posted May 17, 2013 Good idea! Link to comment Share on other sites More sharing options...
Excitonex Posted May 17, 2013 Share Posted May 17, 2013 (edited) I think another way to improve this mod would be to make it a sentinel mod instead of a frame mod. Your idea is very good for increasing it's functionality though. Edited May 17, 2013 by Excitonex Link to comment Share on other sites More sharing options...
Veidgrim Posted May 17, 2013 Share Posted May 17, 2013 (edited) ^^^agreed Edited May 17, 2013 by Veidgrim Link to comment Share on other sites More sharing options...
Felandi Posted May 17, 2013 Author Share Posted May 17, 2013 I think another way to improve this mod would be to make it a sentinel mod instead of a frame mod. Your idea is very good for increasing it's functionality though. That does show some flexibility and the things a Sentinel could eventually be designed to assist a player with. I do not really keep them for their combat provess, but for the little side-benefits, like guardian and Shades stealth. Link to comment Share on other sites More sharing options...
darklord5830 Posted May 17, 2013 Share Posted May 17, 2013 I would also like it to increase the radius you can pick loot up. Link to comment Share on other sites More sharing options...
Drakontis Posted May 17, 2013 Share Posted May 17, 2013 That does show some flexibility and the things a Sentinel could eventually be designed to assist a player with. I do not really keep them for their combat provess, but for the little side-benefits, like guardian and Shades stealth. I keep mine for its combat prowess. My worm is a boss, freezing things around me, smacking them in the face every now and again. Aaah... good times, good times. BACK To on topic. I honestly think that instead, Thief's Wit should be Thief's Reach, increasing your range of pickups so that you don't necessarily need to run right over something to get it, just be nearby. Link to comment Share on other sites More sharing options...
Furyoushounen Posted May 17, 2013 Share Posted May 17, 2013 I think another way to improve this mod would be to make it a sentinel mod instead of a frame mod. Your idea is very good for increasing it's functionality though. Especially as I can't find enough mods for my sentinel to fill all of the slots anyhow! Link to comment Share on other sites More sharing options...
Weird_Stealth Posted May 17, 2013 Share Posted May 17, 2013 I think another way to improve this mod would be to make it a sentinel mod instead of a frame mod. Your idea is very good for increasing it's functionality though. Or having this mod be a "Universal" mod that you can put on either your Warframe, or your sentinel. Not everyone has sentinels, and some of them most likely wouldn't want to be forced to get one just to have any kind of extra radar added so they can see loot and/or enemies on their radar. Link to comment Share on other sites More sharing options...
Qb3rt Posted May 17, 2013 Share Posted May 17, 2013 Add mods to the effect ... update the minimap to remove items you've already picked up. Call it a day. Link to comment Share on other sites More sharing options...
A5PECT Posted May 17, 2013 Share Posted May 17, 2013 (edited) What about Loot Radar giving resource/mod drops a differently-colored glowy, x-ray highlight that your teammates have when they're on the other side of a wall in addition to the map marker? Edited May 17, 2013 by A5PECT Link to comment Share on other sites More sharing options...
Felandi Posted May 17, 2013 Author Share Posted May 17, 2013 What about Loot Radar giving resource/mod drops a differently-colored glowy, x-ray highlight that your teammates have when they're on the other side of a wall in addition to the map marker? Essentially, you want the glow of a fallen mod to be visible through solid obstacles, like the outline a friendly warframe gets when they are in a different room? Link to comment Share on other sites More sharing options...
hywod Posted May 17, 2013 Share Posted May 17, 2013 (edited) Essentially, you want the glow of a fallen mod to be visible through solid obstacles, like the outline a friendly warframe gets when they are in a different room? This happened for a short time after a hotfix. Removed in the next hotfix. It was fantastic really. Edited May 17, 2013 by hywod Link to comment Share on other sites More sharing options...
Bibliothekar Posted May 17, 2013 Share Posted May 17, 2013 Or having this mod be a "Universal" mod that you can put on either your Warframe, or your sentinel. Great idea. I'm with that one. Link to comment Share on other sites More sharing options...
Beelzebubbles Posted May 17, 2013 Share Posted May 17, 2013 I think the only way to save Thief's Wit is to make it increase the percent chance of rare resource drops, and perhaps the quantity of non-rare drops and credits found. The idea of making it a sentinel mod is a good one too! Link to comment Share on other sites More sharing options...
Spoit Posted May 17, 2013 Share Posted May 17, 2013 Hell, I'd probably waste a slot on a mod that only showed mod pickups. Or even an artifact slot Link to comment Share on other sites More sharing options...
Zinn Posted May 17, 2013 Share Posted May 17, 2013 The mod desperately needs its old range back (40m) and needs different icons for different things. Making it detect mods and such would also be of help but the range is top priority, as the new areas are huge and 25m just doesn't cut it. Link to comment Share on other sites More sharing options...
KenseiOmega Posted May 17, 2013 Share Posted May 17, 2013 Thief's Wit, and while we're at it Enemy Sense as Sentinel mods would be fantastic QoL changes. Link to comment Share on other sites More sharing options...
Bibliothekar Posted May 17, 2013 Share Posted May 17, 2013 (edited) and while we're at it Enemy Sense as Sentinel mods would be fantastic QoL changes. Would make Enemy Radar (artifact) and Banshee's Sonar a bit useless, don't you think? Edited May 17, 2013 by 0cZc0bibliothekar Link to comment Share on other sites More sharing options...
Felandi Posted May 17, 2013 Author Share Posted May 17, 2013 Would make Enemy Radar (artifact) and Banshee's Sonar a bit useless, don't you think? The main effect of Sonar is the weak-spot, however. Which allows high-powered weapons to one-shot ancients. This, is the question if Loot Radar should show mods or not. =) Link to comment Share on other sites More sharing options...
KenseiOmega Posted May 17, 2013 Share Posted May 17, 2013 (edited) Would make Enemy Radar (artifact) and Banshee's Sonar a bit useless, don't you think? The fact that a mod and an artifact with the same effect exists already makes it a redundancy. Changing who can use that redundancy doesn't diminish anyone's role. But on topic I'm fully on board with color coding for the various loot drops. It's crazy easy to miss a potentially really nice drop in all the chaos. Edited May 17, 2013 by KenseiOmega Link to comment Share on other sites More sharing options...
Harry Posted May 19, 2013 Share Posted May 19, 2013 +1 to OP Link to comment Share on other sites More sharing options...
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