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[Archwing Concept] Defense


(PSN)beerninja88
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A fellow tenno's liset has been damaged by enemy mines (or some such attack). The enemy does not have any large ships in the area powerful enough to penetrate the liset's armor (no health on the defense objective), but drones and manned attack vessels/infantry come in waves to attempt to get close to the liset to plant an explosive charge. If they make contact with the liset for more than several seconds, a beeping sound is heard similar to counter-stike. Multiple charges can be set at once.

To disarm the charges, a defending tenno must approach the bomb and hold down the action button for several seconds. They are completely defenseless during this time so they will need to either use countermeasures or invisibility prior to defusing or rely on fellow tenno to protect them during defusal. Failure to defuse 3 bombs will result in mission failure. Object health bar is displayed on the left in 3 chunks.

Higher waves could be chaotic as several bombs are planted on the liset at once time, in different spots.

Since archwing melee is OP right now, a new unit would need to be introduced to defense mode which would be similar to the corpus shield generator units except the shield would not allow tenno inside until broken via ranged weapon. This would break the melee combo meter while a tenno uses a ranged weapon to disable the shield, thus increasing difficulty.

Edited by (PS4)beerninja88
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