Wooben Posted May 20, 2013 Share Posted May 20, 2013 Attacking an enemy with the unique animation as it is grounded does about the same amount of damage as a charge attack, but with a ridiculously long animation that leaves me open to attacks from other enemies, as well as the dude I am actually attacking if he survives it and gets back up in time. I would get more dps on a grounded opponent by just spamming charge attacks, but because of the arc It wont hit them until they start to get up. So instead I just sort of stand there awkwardly and shoot at a grounded opponent until they die. The fact that using a coup de grace on an incapacitated opponent can be more punitive than normal melee attacks in the middle of a fight is abysmal design on the part of DE. Either buff the damage by about triple or cut the animation so its just a second or so long. Slower than a regular melee attack, but significantly faster than a charge attack. If i go to the trouble of knocking someone down, don't then punish me with that horrible ground attack. I currently have no reason to use the ground attack over jsut shooting grounded opponents. Link to comment Share on other sites More sharing options...
Harazard Posted May 20, 2013 Share Posted May 20, 2013 The faster your fire rate is the faster you initiate a ground attack.There is a cool down of few secs before you do another ground attack.So deal with it mate feels fine Link to comment Share on other sites More sharing options...
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