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More Doors


Feynt
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Specifically, we need more door lock types.  Currently a door is either open, sealed, or a two man lock.  One doesn't slow any pacing, one exists because the level objective isn't that way (yet), and one just seems arbitrarily spawned when the level is created.

 

Some examples of door types I'd like to see are as follows:

 

1.  Keypass doors:  One of the enemies in the room (probably a heavy unit) has a key which opens the door and needs to be defeated before it'll open.

2.  Locked, "hackable" doors:  The equivalent of lock picking, the door is "sealed" but can be opened by some sort of mini-game (not the current rotating tiles).  This makes engaging the player a priority and breaks up the endless killing a bit more.  The attempt to break in should have a timer, but not be a failure condition.  Merely, the timer is how long it takes before a lockdown is triggered and enemies are put on alert, causing a wave of enemies to spawn and rush the door.  A lockdown would put an additional layer of difficulty over the hacking attempt.

3.  Timed switch:  A door may only be openable by way of a switch in a nearby room, but will close before the triggering player can make it through.  On the other side though is another switch to open the door again (with the same restriction).  This promotes team play to complete objectives, as someone needs to stay behind to open the door for the team, and then the team needs to open the door for the remaining member(s).

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Naturally some door types can be disabled based on the number of players.  Currently two man doors open for one person in solo, if they show up at all, so likewise the code could be in place to prevent the timed doors from appearing altogether in solo.  Or give them some additional time so it IS possible to reach the door in time, if you're not distracted too much.

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