Qb3rt Posted May 23, 2013 Share Posted May 23, 2013 (edited) Plenty have mentioned that rewards should scale, and I agree.... but I'm not just proposing Wave 15 giving better mod rewards than Wave 5 or 10 ... but rather that the rewards be more strictly structured even beyond Wave 15. I personally disliked the change to allow all loot to be retained even when failing defense missions. I thought that DE took a lot of the risk/reward element out of the gameplay that made it so unique when they did. But that's done with. To return some of that risk/reward I suggest scaling Waves 20/25/etc. with multiple rare mod rewards. The change would be pretty minor and the system would work like this: Wave 5: Guaranteed Common Mod Wave 10: Guaranteed Uncommon Mod Wave 15: Guaranteed Rare Mod Wave 20: Guaranteed 2 Rare Mods Wave 25: Guaranteed 3 Rare Mods Wave 30: Guaranteed 4 Rare Mods ...etc The beauty is its simplicity. The idea being that the further into the defense mission you go, the more rare mods you risk if you fail.... reintroducing the risk element lost after the recent change. And if that is a bit heavy on the reward scale then something like this would work too: Wave 5: Guaranteed Common Mod Wave 10: Guaranteed Uncommon Mod Wave 15: Guaranteed Rare Mod Wave 20: Guaranteed Rare Mod + Uncommon Mod Wave 25: Guaranteed 2 Rare Mods Wave 30: Guaranteed 2 Rare Mods + 1 Uncommon Mod Wave 35: Guaranteed 3 Rare Mods ...etc Thoughts? Yea? Nay? Go fly a kite? Edited May 23, 2013 by Qb3rt Link to comment Share on other sites More sharing options...
Gladhe8her Posted May 23, 2013 Share Posted May 23, 2013 Plenty have mentioned that rewards should scale, and I agree.... but I'm not just proposing Wave 15 giving better mod rewards than Wave 5 or 10 ... but rather that the rewards be more strictly structured even beyond Wave 15. I personally disliked the change to allow all loot to be retained even when failing defense missions. I thought that DE took a lot of the risk/reward element out of the gameplay that made it so unique when they did. But that's done with. To return some of that risk/reward I suggest scaling Waves 20/25/etc. with multiple rare mod rewards. The change would be pretty minor and the system would work like this: Wave 5: Guaranteed Common Mod Wave 10: Guaranteed Uncommon Mod Wave 15: Guaranteed Rare Mod Wave 20: Guaranteed 2 Rare Mods Wave 25: Guaranteed 3 Rare Mods Wave 30: Guaranteed 4 Rare Mods ...etc The beauty is its simplicity. The idea being that the further into the defense mission you go, the more rare mods you risk if you fail.... reintroducing the risk element lost after the recent change. And if that is a bit heavy on the reward scale then something like this would work too: Wave 5: Guaranteed Common Mod Wave 10: Guaranteed Uncommon Mod Wave 15: Guaranteed Rare Mod Wave 20: Guaranteed Rare Mod + Uncommon Mod Wave 25: Guaranteed 2 Rare Mods Wave 30: Guaranteed 2 Rare Mods + 1 Uncommon Mod Wave 35: Guaranteed 3 Rare Mods ...etc Thoughts? Yea? Nay? Go fly a kite? the amount of rare mods for the levels are way to many but the idea is nice... another thing that they could implement is a credit reward system??!? Link to comment Share on other sites More sharing options...
Gekker Posted May 23, 2013 Share Posted May 23, 2013 I like the general idea of getting multiple reward mods at the end of a high wave defense missions. Right now I just play until the first rare mod pops up. So there is no motivation to go further. A little motivation would be to increase to amoun of rewards up to 3. E.g. you get 1 mod for wave 5, 10 and 15. Two mods for 20, 25 and 30. And finally 3 mods for any 5 waves above 30 waves. But nothing like guaranteed mod rarities. Thats a bit too much to ask for. Keep the rarity the way it is right now just increase the amount of mods awarded for those who survive long enough. Link to comment Share on other sites More sharing options...
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