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Stealths List Of Suggestions/requests


Weird_Stealth
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this is a list of things me and friends think should be added.

 

 

Universal mods: Simply put, instead of having 2 or more mods that are the same effect as each other, but limited to a certain weapon, warframe, or other.   Like Enemy Sense, would be a mod that can be put on Warframes or Sentinels. The zoom mods can be put on pistols, rifles, or shotguns. 

 

Homing: A mod that gives throwable weapons, (IE glave, or throwing knives), a slight chance of homing. 

For the glave, if this mod is equipped, the glave will home onto one target per mod level. Throwing knives, will have a slight chance of one of the knives to home onto the target, higher the level, the greater the chance of homing.

 

Safety shield: A shield for the sentinel that pops up when the warframe's health drops below a certain point, and will last for a short period of time, or until the shield or sentinel is destroyed.
 

Throwing Stars: In update 8, we got throwing knives, and I think we should get throwing stars as well. What's a ninja without throwing stars?

 

Spacewalks: This is just simple level idea. have damaged parts of the ship/station that is permanently open to space, and you have to go through a set of doors to go into it, or leave. This would be a great place to put some loot. 

 

"Pink Mist": Combined explosion, or what I called "Pink Mist", is a mod very similar to the Needler from the game titled Halo, For those of you who've played Halo, know that the main thing that makes the needler so deadly isn't the fact that the needles home, or that it's needles, but that fact that after so many needles, the needles all blow up at once, and in most cases enough to kill. I suggest this for bolt type weapons. But it shouldn't be a "You have the module equipped, you'll have super combined explosions" it should be either by chance, or total number/damage, higher the rank, the less bolts needed to explode with higher damage.

 

Heavy Boss Weapons: Bosses and mini bosses would be fun, if they dropped heavy weapons that you can pick up and use your self, but not keep. Something like a rocket launcher, a gat gun, or a Flame Thrower. Granted these weapons should have a limited clip size, and slow you down, and keep you from sprinting.

 

The Swarmer: A weapon with very small homing missiles, only deals 50 damage per missile hit, They move a little slower than bolts, but they home, and can easily miss their target, and/or hit other targets in the general direction. The Swarmer should be a weapon more designed for infested vs any other.

 

The Pisces Sentinel: This Sentinel isn't one, but two sentinels that share the same shields and health, if one dies, the both die. The weapon for this sentinel will be a shotgun (Maybe), and it's abilities are to leach shields and health from enemies, and regen shields and health to friendlies, This ability will only regen health, then shields, and only for a small number of points, and can only use the ability on enemies that are within a very short range.

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Throwing stars?

Ash has Shuriken, can you guess what a Shuriken is?

Reach could be made into a universal mod though, as it could apply to the distance a bolt goes before vering off target, the length of a weapon and the distance an ability can be used at.

As for the heavy weapons, rocket launchers and flamethrower s are some of the new weapons craft able by clans.

Edited by GraalOhOtonami
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Throwing stars?

Ash has Shuriken, can you guess what a Shuriken is?

Reach could be made into a universal mod though, as it could apply to the distance a bolt goes before vering off target, the length of a weapon and the distance an ability can be used at.

As for the heavy weapons, rocket launchers and flamethrower s are some of the new weapons craft able by clans.

Yes, I know what Shuriken are.

 

Also, you misunderstand, the heavy weapons wouldn't be something you pick up as a reward, they're weapons the heavies drop in game, that you can walk up to pick up and use right then and there.

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