UncleWalrus Posted August 10, 2015 Share Posted August 10, 2015 The lockers in the locker-filled rooms seem to not be influenced by Master Thief or trigger the Kubrow's Scavenge animation. Has anyone else had this issue? Link to comment Share on other sites More sharing options...
Vanetas Posted August 10, 2015 Share Posted August 10, 2015 probably a bug? does this happen all the time or only on a few runs? Link to comment Share on other sites More sharing options...
UncleWalrus Posted August 10, 2015 Author Share Posted August 10, 2015 It's been consistently happening on every run I've made. Generally the ones in hallways are fine, but the sideroom lockers tend to jam. A good way of spotting them for me was seeing if my Kubrow's head clips into them when I get it at the still-untouched locker. If it does that on one or two of them then the entire "room" is borked. Oddly, it's not tile-based. For instance, on one of the extraction tiles, my Kubrow was able to crack open the ones on the stairs and the set of 6 and in front of the extraction point, but the ones through the duct were ignored. Also, I've attempted this without Master Thief on, just the Kubrow, lest that proc the locker open roll. Link to comment Share on other sites More sharing options...
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UncleWalrus
The lockers in the locker-filled rooms seem to not be influenced by Master Thief or trigger the Kubrow's Scavenge animation.
Has anyone else had this issue?
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