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How To Fix The Large Clan/small Clan Dojo Build....


lMasterBetal
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Why not lower build cost but have a maintenance cost like. Kind of like DDO

 

Modified clan Size = Total Active Accounts - Inactive Accounts (>20 days since any character has logged in on that account. These accounts do not count at all for anything.) + Recent Departures (<10 days since the last character in that account left the guild. Willingly or not.)

 

Then add a sliding tax per each room so say a hallway cost 1 salvage to maintain per week on a sliding scale per the number of clan size so a clan of 8 would pay 8 but a clan of 80 would pay 72 or a clan of 800 would pay 400.

 

 

Make it easy to build but require maintenance. Its not a punishment for being small or big. It can take credits, recourses and platinum out of the game.

 

Also if some one leaves or is kicked out of a clan some of there recouces should go with the 10% or 20% oh and a tax system would be nice..

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Why not lower build cost but have a maintenance cost like. Kind of like DDO

 

 

 

 

Modified clan Size = Total Active Accounts - Inactive Accounts (>20 days since any character has logged in on that account. These accounts do not count at all for anything.) + Recent Departures (<10 days since the last character in that account left the guild. Willingly or not.)

 

Then add a sliding tax per each room so say a hallway cost 1 salvage to maintain per week on a sliding scale per the number of clan size so a clan of 8 would pay 8 but a clan of 80 would pay 72 or a clan of 800 would pay 400.

 

 

 

Make it easy to build but require maintenance. Its not a punishment for being small or big. It can take credits, recourses and platinum out of the game.

 

Also if some one leaves or is kicked out of a clan some of there recouces should go with the 10% or 20% oh and a tax system would be nice..

 

What happens when you don't have the money? The clan Dojo is gone? It seems kinda risky for DE to approach this idea at least in my opinion.

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