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Hill Based Tile Set And Expanded Hacking/demolition


Chessalavakia
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Sliding down hills can be lots of fun so I wonder if an entire map area can be based on a very large hill/mountain with rocks for cover/slowing the player down and perhaps with heavy weapons positions that'd you'd have to dodge or eliminate from range. Currently, the Sniper Rifle's don't seem to get much use and a long hilly area could give them a chance to shine.

 

At the present with the exception of the tests to rank up hacking is just simple puzzles and only used to open doors. I was curious if it might be possible to use the system to cause alerts in other areas causing the ai to leave your path or to perhaps use it to disable existing alerts or create hazards. As mod's have recently been added that reduce ice and fire effects to the player perhaps the play could sabatoge systems via hacking to cause ice and fire effects that would harm the npc's and potentially cause them to run. Failed hacking attempts could cause the security system to gas or freeze or light the player on fire ect.

 

Physical Sabotge could also be an expanded possibility rather than just blowing up a barrel for a kill you could perhaps set large sections of the ship on fire or ruin the heating system causing the ai to run or to clear an area. But, if you weren't careful your sabotuge could inflict harmful effects to the player.

Edited by Chessalavakia
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