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[Mod Concept] Increased Mod Choices (09/10/15)


Isycius_Ievel
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None of the mods listed below are fully balanced yet, as I had no way of actually testing them in real situation.

----------Primary Damage Modifications


Extra Propulsion (D : Vazarin) [Rifle]
-This mod increases the damage depending on the distance bullet travelled after travelling 5 meter.
Rank / Effect / Cost / Conclave
0  /  +1.2% per Meter Travelled  /  9  /  C5
5  /  +9% per Meter Travelled  /  14  /  C15
-1 + [Meter Travelled, Caps at 50 - 5] * Damage %
-Can't be used with Serration.
 
Dragon’s Roar (V : Madurai) [Rifle]
-This mod increases the overall damage from the shot depending on the distance until 9 meter.
Rank / Effect / Cost / Conclave
0  /  +4% On Close Quarter  /  9  /  C5
5  /  +24% On Close Quarter  /  14  /  C10
1 + [15 - Meter travelled, Caps at 9] * Damage %
-Can't be used with Serration.
 
Chrono Boost (D : Vazarin) [Rifle]
-This mod drastically increases the damage. However, it increases time required for bullet to actually start travelling from the location where you shot the bullet.
Rank / Effect / Cost / Conclave
0  /  +20% damage, +0.1 seconds delay  /  3  /  C5
10  /  +220% damage, +1.1 seconds delay  /  12  /  C15
-Can't be used with Serration.

Decaying Charge (V : Madurai) [Rifle]
-This mod increases the damage, and grants additional damage increase if you shot in recently reloaded clip.
Rank / Effect / Cost
0  /  +9% Damage, Doubled for 0.3 second after reload  /  9
10  /  +99% Damage, Doubled for 3.3 second after reload  /  14
-Can't be used with Serration.

Spectral Transmission (= : Zenurik) [Rifle]
-This mod allows attack to slowly corrode enemy’s armor away, exposing them to full damage. (95% corrosion cap.)
Rank / Effect / Cost / Conclave
0  / -1% armor to enemy per hit /  10  /  C10
3  / -4% armor to enemy per hit /  13  /  C20
-Can't be used with Serration.

Chrono Charge (D : Vazarin) [shotgun]
-This mod drastically increases the damage. However, it increases time required for bullet to actually start travelling from the location where you shot the bullet.
Rank / Effect / Cost / Conclave
0  /  +40% damage, +0.1 seconds delay  /  7  /  C5
5  /  +240% damage, +0.6 seconds delay  /  12  /  C15
-Can't be used with Point Blank.

Dragon's Breath (V : Madurai) [shotgun]
-This mod increases the overall damage from the shot depending on the distance until 15 meter.
Rank / Effect / Cost / Conclave
0  /  +4% On Close Quarter  /  9  /  C5
5  /  +24% On Close Quarter  /  14  /  C10
-1 + [15 - Meter travelled, Caps at 9] * Damage %
-Can't be used with Point Blank.
 
Tactical Intervention (R : Unairu) [sniper / Bow]
-Increases Critical Chances when attacking enemy that is attacking you or your allies. (They must be in their attacking animation in order for this effect to kick in.)
Rank / Effect / Cost / Conclave
0  /  +50% Critical Chance During Intervention  /  4
5  /  +300% Critical Chance During Intervention  /  9
 
Narrow Vision (V : Madurai) [unique - Burst Fire (Burston / Harpak / Hind / Sybaris / Tiberon)]
-This mod increases the damage of Burst Fire weapon, and grants additional damage increase if fired while zoomed.
Rank / Effect / Cost / Conclave
0  / +12% Damage, +5% Additional during Zoom.  /  4  /  C5
10  / +132% Damage, +55% Additional during Zoom  /  14  /  C40
-Can't be used with Serration.

Neutronium Core (V : Madurai) [unique - Panthera / Miter]
-This mod increases damage through putting micrometer sized Neutronium material in the center of the blade, However, it reduces speed of projectile and prevents ricochet as gun can’t deliver the enough force to do so.
Rank / Effect / Cost / Conclave
0  / +25% Damage, +20% Additional damage against shield  /  4  /  C5
5  / +150% Damage, +120% Additional damage against shield  /  9  /  C20
-Can't be used with Serration.

Overheat  (- : Naramon) [unique - Gorgon / Supra]
-This mod increases weapon’s Heat damage depending on the amount of bullet continuously shot in automatic mode. (Has no cap, sprinting does cancel damage build up.)
Rank / Effect / Cost / Conclave
0  / +0.5% Extra Fire Damage per Continous Shot  /  10  /  C10
5  / +3% Extra Fire Damage per Continous Shot /  15  /  C40
-This mod can’t be equipped with Hellfire

Ion Overflow (- : Naramon) [unique - Gorgon / Supra]
-This mod increases weapon’s Electric damage depending on the amount of bullet continuously shot in automatic mode. (Has no cap, sprinting does cancel damage build up.)
Rank / Effect / Cost / Conclave
0  / +0.5% Extra Electric Damage per Continous Shot  /  10  /  C10
5  / +3% Extra Electric Damage per Continous Shot /  15  /  C40
-This mod can’t be equipped with Stormbringer

Cumulative Toxin (- : Naramon) [unique - Gorgon / Supra]
-This mod increases weapon’s Toxin damage depending on the amount of bullet continuously shot in automatic mode. (Has no cap, sprinting does cancel damage build up.)
Rank / Effect / Cost / Conclave
0  / +0.5% Extra Toxin Damage per Continous Shot  /  10  /  C10
5  / +3% Extra Toxin Damage per Continous Shot /  15  /  C40
-This mod can’t be equipped with Infected Clip




----------Secondary Weapon Modification


Gyro Jet (D : Vazarin) [Pistol]
-This mod increases the damage depending on the distance bullet travelled after travelling 10 meter.
Rank / Effect / Cost / Conclave
0  /  +2% per Meter Travelled  /  9  /  C5
5  /  +12% per Meter Travelled  /  14  /  C10
-1 + [Meter Travelled, Caps at 50 - 5] * Damage %
-Can't be used with Hornet Strike.

Decaying Casing (V : Madurai) [Pistol]
-This mod increases the damage, and grants additional damage increase if you shot in recently reloaded clip.
Rank / Effect / Cost
0  /  +12% Damage, Doubled for 0.2 second after reload  /  9
10  /  +132% Damage, Doubled for 2.2 second after reload  /  14
-Can't be used with Hornet Strike.

Dragon’s Claw (V : Madurai) [Pistol]
-This mod increases the overall damage from the shot depending on the distance until 9 meter.
Rank / Effect / Cost / Conclave
0  /  +4% On Close Quarter  /  9  /  C5
5  /  +24% On Close Quarter  /  14  /  C10
-1 + [15 - Meter travelled, Caps at 9] * Damage %
-Can't be used with Hornet Strike.

Chrono Impact (D : Vazarin) [Pistol]
-This mod drastically increases the damage. However, it increases time required for bullet to actually start travelling from the location where you shot the bullet.
Rank / Effect / Cost / Conclave
0  /  +45% damage, +0.2 seconds delay  /  7  /  C5
5  /  +270% damage, +1.2 seconds delay  /  12  /  C15
-Can't be used with Hornet Strike.




----------Melee Weapon Modifications


Warrior's Grip (D : Vazarin)
-Increases damage for short time after parrying an attack.
Rank / Effect / Cost
0  /  +20% Damage for 5 seconds after parrying /  7
5  /  +120% Damage for 5 seconds after parrying  /  12

Obsidian Edge (= : Zenurik) [Channelling]
-Allows melee weapon to ignore certain amount of defense. However, it forces constant channelling.
Rank / Effect / Cost / Conclave
0  /  -15% Opposing Armor  /  7  /  C5
5  /  -90% Opposing Armor  /  12  /  C20

Shield Flux (V : Madurai) [Channelling]
-Allows Channelling to use Shield as energy after energy is completely drained.
Rank / Effect / Cost
0  / +25% Shield to Energy on Channelling /  4
3  / +100% Shield to Energy on Channelling /  7

Stamina Kill (= : Zenurik) [unique - Fist or Sparring Weapons (Ankyros / Furax / Kokage / Obex)]
-Whenever you ‘knock out’ an enemy with your melee weapon equipped with this mod, you get a chance to get an additional loot from that enemy.
Rank / Effect / Cost
0  / +10% chance on additional loot from enemy knocked out with this weapon. /  4
5  / +60% chance on additional loot from enemy knocked out with this weapon. /  9

Reaper's Strike (- : Naramon) [unique - Scythe Only]
-This mod slightly improves damage and drastically improves effectiveness of status effects inflicted by Scythe.
Rank / Effect / Cost / Conclave
0  / +13% Damage, +40% Proc effectiveness  /  4  /  C5
5  / +78% Damage, +240% Proc effectiveness  /  9  /  C20
-Can't be used with Pressure Point.




----------Warframe Modifications


Steel Resolve (D : Varazin)
-This mod increases Warframe’s Armor while performing melee attack. (Must be in attack animation.)
Rank / Effect / Cost / Conclave
0  /  +30% Armor during Melee Attack  /  4  /  C5
10  /  +330% Armor during Melee Attack  /  14  /  C15
-This mod can’t be equipped with Steel Fiber.

Utmost Detail (D : Varazin)
-This mod increases Warframe's Power Efficiency while guarding with melee weapon. (Using power while guarding will still apply efficiency bonus to the power.)
Rank / Effect / Cost / Conclave
0  /  +10% Power Efficiency while Guarding  /  4  /  C5
5  /  +60% Power Efficiency while Guarding  /  9  /  C15
-This mod can’t be equipped with Streamline.

Rising Intensity (V : Madurai)
-This mod increases power strength of the Warframe. This mod starts with lower value than Intensity itself, but multiplies its effectiveness based on melee multiplier.
Rank / Effect / Cost / Conclave
0  /  +3% Power Strength, Multiplied by Combo Counter  /  6  /  C5
5  /  +18% Power Strength, Multiplied by Combo Counter   /  11  /  C15
-This mod can’t be equipped with Intensify.
-Effect of this mod doesn't apply during Blade Storm, Hysteria, or Exalted Blade.

Acrobat (D : Vazarin) [Exilus]
-Equipped Warframe can triple jump.
Rank / Effect / Cost
0  /  Allows an additional Jump  /  4

Marathon (D : Vazarin) [Exilus]
-Increased walking and running speed. (Walking is enabled only during skill/aim.)
Rank / Effect / Cost
0  /  +15% Walking and Running Speed  /  0
5  /  +90% Walking and Running Speed  /  5

Quick Rest (D : Vazarin) [Exilus]
-Restore small amount of energy whenever shield recharges fully without the influence of shield restoration.
Rank / Effect / Cost
0  /  +10 Energy after shield recharge  /  2
5  /  +60 Energy after shield recharge  /  7

Second Wind (D : Vazarin) [Exilus]
-Gives Back up Health which kicks in when shield and health is depleted, lost portion of Back up health can't be restored. (Similar to overshield, but kicks in in opposite order.)
Rank / Effect / Cost
0  /  +50 Back Up Health  /  4
5  /  +350 Back Up Health  /  9

Draconian Determination (V : Madurai) [Exilus]
-Equipping this mod causes constant health drain in manner similar to a hull breach, but increases overall speed.
Rank / Effect / Cost
0  /  5% Increase on Speed, 0.5 damage per second  /  9
5  /  30% Increase on Speed, 3 damage per second  /  14



----------Sentinel Modifications


Ammo Manufacturing (Dethcube)
-Sentinel crafts ammo for its owner. This precept will always trigger if you don't have maximum ammo in reserve, causing it to ignore all less prioritized precept while this is active.
Rank / Effect / Cost
0  /  1 Ammo per second  /  4
5  /  6 Ammo per second  /  9
-This precept is half as effective for Shotgun and Sniper ammo.

Synchronized Heartbeat (Wyrm)
-Sentinel revives its owner when its owner is down. However, activating this precept will disable all sentinel precept until the end of this mission.
Rank / Effect / Cost / Conclave
0  /  Sentinel revives you in 6 second then disable precept  /  7  /  C5
5  /  Sentinel revives you in 1 second then disable precept  /  12  /  C15

Heartbleed Protocol (Djinn)
-Sentinel creates aura that halves the chance of getting status effected by enemy attack.
Rank / Effect / Cost / Conclave
0  /  Sentinel creates 5 meter aura that halves enemy status chance  /  7  /  C5
5  /  Sentinel creates 10 meter aura that halves enemy status chance  /  12  /  C15




----------Archwing Modification


Reactive Alloy (D : Varazin) (Archwing)
-This mod increases Archwing's Armor while performing melee attack. (Must be in attack animation.)
Rank / Effect / Cost / Conclave
0  /  +20% Armor during Melee Attack  /  4  /  C5
10  /  +220% Armor during Melee Attack  /  14  /  C15




----------Archwing Weapon Modification


Critical Underflow (D : Varazin) (Archwing Gun)
-Increased ammo replenish speed when ammo is getting replenished from 0.
Rank / Effect / Cost / Conclave
0  /  1.5x Ammo replenish from 0  /  5  /  C5
3  /  3.0x Ammo replenish from 0  /  8  /  C5



 

-Tenno Research Syndicate part was removed due to errors found in them.

Edited by Isycius_Ievel
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how do you have 5 (eventually more than) likes but no other replies, i like your idea

 

 

 

i am happy they are changing the pure mandatory mods for every weapon <3

 

Maybe it is just that much of a boring read? Writing wasn't really that exciting after all.

Edited by Isycius_Ievel
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26/09/15

-Added Chrono, Decay, Utmost Detail, and Rising Intensity.

-Changed description or stats listed.

-Added Discontinued Idea section, those mod concepts were removed after review team's concern of introducing too many corrupted variant (Drawback vs Gain) increasing only fraustration of the players.

-Some mods that directly alters how gun functions has been removed entirely, as it intercepts design space of weapons.

-Focusing Still has been removed.
-Circular Weight has been removed.
-Feather series has been removed.
-Guides Strike has been removed.

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i really like these ideas, like overheat. It would provide greater use for status, and then the mod like steel resolve would make melee much more effective(survivalibity when meleeing). 

 

Thank you! And sorry for replying late, I didn't wanted to bump the post without something new to check out.

 

-06/10/15- Topic slightly changed.

Changes

-Added Open Handed.

-Added Critical Underflow.

-Added Reactive Alloy.

-Added Cumulative Toxin.

-Added Tenno Research Syndicate.

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09/10/15 Updates

Changes
-Changed the method of organization.

-Added Updated Acrobat.
-Added Updated Marathon.
-Added Updated Quick Rest.
-Added Updated Second Wind.
-Added Updated Shield Flux.
-Added Updated Warrior's Grip.
-Added Draconian Determination.

-Removed Open Handed.
-Removed Hyperpotence.
-Removed Augment Section.

-Updated Tenno Research Syndicate.

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