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animation speed


SlickJoint
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hey guys,

i really do like the various animations of my Excalibur, the rolling, the jump, its all stylish... although i do find that it takes too much time to perform a few things :

- get in sprint animation (run>sprint ; the transition between the two should be more immediate imho)

- pick up items

- recover from stagger (infected explode next to you for example)

- recover from knockdown (shield slam for example, btw the shield unit slam from suuper far ! is it possible to reduce the radius of their slam ?

if you have any ideas feel free to add up to this post if you see fit.

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