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[Suggestion] Customizable Difficulty; Reward Scaling; Hardfarm; Actually Practical Missions


Forevener
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1. Enemies of higher level should yield more XP, resources and credits.
N1. "We're afraid of powerleveling!" (low-level char with high-level team on high difficulty) - You can always cap maximum incoming XP. But powerleveling is cool.

2. There should be another way to increase difficulty besides just going to more dangerous planets:
2a. Chaining mission together, so players can't restock their ammo, install mods, replenish health, change warframe/weapons, etc. Every additional missions should bring additional rewards.
2b. Request additional objectives from mission interface. More completed objectives - bigger reward.
2c. Challenges, selected by player. For example - finish level with no mods, without primary/secondary/melee/any_combination/all weapons, without health pickups, etc. Every challenge should bring more XP and credits.
N2. Can't imagine any objections....

3. Game relies on too much randomness right now. Too bad. It's not some kind of slot machine, it's a computer game, right? GAME! So, for any kind of resource there should be a pre-defined way to obtain it. For example, right now we're farming one boss for three different blueprints. Encouraging such kind farming in a game with randomly generated levels... inacceptable! So, speaking of these blueprints: let's place two additional mini-bosses on a planet, and give each (mini)boss different blueprint to drop. With 100% chance for first time (like Cronus BP). In exchange we can make bosses harder (give the more reinforcements).
3a. Ways of getting other items reflected in a next idea.
N3. Who would argue with such ideas?

4. Right now, missions is just... missions. Lotus speaking something about "Orokin artifact" on Raid mission, and we're getting nothing. That feels wrong. What about giving us a real artifact after this missions? And every kind of mission should bring special benefits. For example, "plunder" missions with higher resource drops, "sabotage" with more money, "exterminate" with more xp, "(mobile) defence" with warframe BPs (or parts), "spy" with some weapon BPs, and like that.

4a. Plunder missions, yes. Plundering Grineers for resources with one guaranteed rare drop in the end.
N4. "We're afraid of players farming all our precious rare artifacts on single mission!" - What about of mission cooldown?

Let the discuss begin! Guys, refer to the number of idea while posting, please.

Edited by Forevener
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