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[Suggestion] Defence Reward Scaling


techman
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As everyone already knows defence mission reward do not scale according to waves. So here is my suggestion to remedy this blatant injustice.

 

Reward types should have an constant value comparable to number of waves. 

5 - ciphers, ammo boxes and such

10 - common mods

15 - uncommon mods

20 - rare mods

25 - void keys, blueprints e.g.

 

Also amount of maximum rewards should scale as well according to waves: 1 reward below wave 20, 2 rewards max staring at wave 20, 3 at 40, 4 at 60 and so on.

 

So you have to play at least wave 20 in order to have a change of getting a rare mod, but you might get 2 common mods as well.

 

At wave 80 your reward value would be 80 and max amount 5 rewards so you might get: 4 rare mods, 4 uncommon mods and 1 rare mod, 3 void keys and 1 ammo box, etc. but not 8 common mods or 16 ciphers.

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