NinjaMH Posted May 29, 2013 Share Posted May 29, 2013 As many posts have stated, the RNG is horrible. With the addition of more mods it's gonna become even worse. Here is my purposed idea: Level of enemy mob: chance of category of mod: Common, Uncommon, Rare The level increments will be of 10 for simplicity Level 1-10 mobs 60%, 35%, 5% Level 11-20 mobs 50%, 40%, 10% Level 21-30 mobs 40%, 50%, 10% Level 31-40 mobs 35%, 50%, 15% Level 41-50 mobs 30%, 55%, 15% Level 51-60+ mobs 25%, 55%, 20% The point is to keep rare mods still "rare" while increasing rewards with risk Basically once a category is chosen upon dropped mod then it will go into the drop tables of that category. Taking into account faction polarity drop rates, this should narrow down the large pool of mods Yes, I know it's still RNG but at least it is more systematic than what currently is being seen, at least in my head Link to comment Share on other sites More sharing options...
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