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[Suggestion] A Possible Revamp For Mod Drops From Mobs


NinjaMH
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As many posts have stated, the RNG is horrible. With the addition of more mods it's gonna become even worse.

 

Here is my purposed idea:

 

Level of enemy mob:

chance of category of mod:

Common, Uncommon, Rare

 

The level increments will be of 10 for simplicity

 

Level 1-10 mobs

60%, 35%, 5%

 

Level 11-20 mobs

50%, 40%, 10%

 

Level 21-30 mobs

40%, 50%, 10%

 

Level 31-40 mobs

35%, 50%, 15%

 

Level 41-50 mobs

30%, 55%, 15%

 

Level 51-60+ mobs

25%, 55%, 20%

 

The point is to keep rare mods still "rare" while increasing rewards with risk

 

Basically once a category is chosen upon dropped mod then it will go into the drop tables of that category.

Taking into account faction polarity drop rates, this should narrow down the large pool of mods

 

Yes, I know it's still RNG but at least it is more systematic than what currently is being seen, at least in my head

 

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