hes2krazy Posted May 29, 2013 Share Posted May 29, 2013 since there is going to be a new map for the grineers where there is alot of sand. i was thinking of a hazard which acts like a quick sand and prevents you from moving but not attacking. also stamina does not recharge here comment below if u think this is good ^_^ Link to comment Share on other sites More sharing options...
Juper0 Posted May 29, 2013 Share Posted May 29, 2013 i think you have a good idea, but needs work. may i add this to my list of ideas here? https://forums.warframe.com/index.php?/topic/49002-environmental-modifiers-a-rework-ii/ Link to comment Share on other sites More sharing options...
CharginTarge Posted May 29, 2013 Share Posted May 29, 2013 If we're gonna have sand, might as well have a proper hazard: http://fc07.deviantart.net/fs32/i/2008/237/0/8/Sandworms_of_Dune_by_Tmobbs.jpg Link to comment Share on other sites More sharing options...
Carcharias Posted May 29, 2013 Share Posted May 29, 2013 I'm not against having some kind of "slowing hazard", but I think that quick sand is the wrong term. Quick sand doesn't actually slow you down at all, it's about the consistency of water, maybe a little thicker, and just makes you sink. Not slow like in the movies, but very rapidly. I suggest some kind of goo that temporarily slows us down as movement is so important in this game. Link to comment Share on other sites More sharing options...
Juper0 Posted May 30, 2013 Share Posted May 30, 2013 I suggest some kind of goo that temporarily slows us down as movement is so important in this game. like a tar pit? Link to comment Share on other sites More sharing options...
hes2krazy Posted June 2, 2013 Author Share Posted June 2, 2013 well i was thinking of something that rooted u in place it does not damage your shields or anything just roots u and u can still attack Link to comment Share on other sites More sharing options...
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