Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Clan Feedback To Help Dojo Problems


Raistling
 Share

Recommended Posts

What if clans could have a max amount of people in it?

 

So first when you make a clan, you can have x amount of people in it - and then the dojo costs would be fixated around the max number of people in that clan.

 

So it starts out with you making a clan, you can have 10 people in it at maximum, and the dojo starts with a blueprint in it that can expand your clan size to 25 or 50 people. And then the prices also increase to accomodate your bigger guild.

So you have 10 people having fun, but then they think they want to expand so they get the requirements for the expand clan blueprint and then it takes 1 hour, or perhaps less, to complete.

 

With up to 25 clan member the dojo prices will be a bit expencive for just 10 people so they go out and find more, and when they are 25 people it will in total make it faster to make dojo parts now compared to when they were a 10 man clan.

This is so that having 100 people WILL make it faster to get things than 10 people, but not so much that it would be a must. Perhaps 100 people will have everything they need in 6-8 weeks, while 10 people will have it in 7-9 weeks. depending on play time. Where really hardcore would be perhaps a few days faster, and the casual 2 hours per day would be about 10 weeks or more.

This process will continue on and on untill a cap.

Put in perspective a little. I made this post after watching the livestream and that they didn't want things to be available in an evening, but a lot longer.

 

Another thing could be that you can only have 0-2 of a sort of room depending on how many people you are.

So a 10 man clan can only have 1 of each thing (which will make things slower compared to a 80 man clan that can have 8 of them (yes it could be a +1 for stuff for every 10 people allowed into the clan).

 

Prices

About the prices and such I'm thinking that if you are 10 people then it will take about a week to get materials for 1-2 connectors and 1 of the higher end rooms. if you grind for 4-6 hours each every day. That way it will not seem like an eternity and to get a huuuuge dojo it will take a couple of weeks at minimum. Like the devs said in the latest livestream about having long term goals.

 

The max amount of people the clan can have will increase by 5 or 10 every time. so that when you decide to upgrade your clan size, youre not forced to recruit a lot of people because you're now so far from the cap that it costs a lot. So perhaps small size increments to avoid that, and then have the blueprints craftable pretty quickly, perhaps only requiring credits. And perhaps an increasing amount of credits when you get really high.

 

The starting Dojo i would also like to think that it would be able to start having as a relative low level player. So that you and your friends can make a clan when you start, and then in a weeks time of casual play, you can have a small (like 1-2 small cozy rooms) that you can call home. Now you and your friends have a home so now you can start building up your home throughout the game while you find new things and what not.

This would ofcourse make it so that finding your first key could happen fast, like a 20% chance untill you have your first. after that it would be down to its original.

 

Layout

The layout and availability of clans should also be remade for a few reasons

 

- Noob friendly

I'm a relative noob i would say. Have 70 hours played so maybe not. But i had a hard time finding the clan button when update 8 came out. like really... took me quite a while to find it was in the contacts since from its name i thought it was friends and blocked people. not that it would be this small little window that could potentially show hundreds of people. (also the button doesnt make me thing that this is a clan button so never clicked it for quite a while (only the first time i saw it then never since)).

 

the solution would a menu of its own

Like in the top there are arsenal - contacts and what not. honestly cant remember it all^^

When the button "Clan" was clicked, it would show a big window. about the same width and height that the arsenal covers in total.

On the left it would show a menu:
Members
About
Rules
Applications (officers only (will get back to that at the end))

and so on. Maybe not those exactly but you get the idea.

The menu would perhaps be able to expand and have subcategories. the left miniwindow would only take out about 1/4 of the width in total.

The rest would show what you had clicked in the menu.

The default page when opening would be members

 

This idea i think would be easy to start with and because the clan system right now doesnt have any funtionality then it could be implemented easy because right now the only thing that would be needed in the menu would be "members" and then it would show all the members and that is it. The rest can come later:)

 

Have a search for clan sub menu under clans. (and show that if you are already in a clan it should remind you that you would have to find a new dojo key if you change clan).

 

- clan searching

It would show
Clan name | total members/total members available | Small 50 word thing about themselves | total members online in 2 the last 2 weeks.

 

Then a button (perhaps before the name or at the very end of the line) that would say "Apply".

There you could write your application for the guild officers to read and vote.

 

I know that at the moment there is the forum to search as well as www.reddit.com/r/warframeclanrecruit, but for those that want an ingame way of sending a message.

 

There could be more things to show under clan recruitment but that is what i got so far.

 

Guild application system

About the guild application system it would go sort of like this:
For a person without clan he would search through the looking for clan window (default window when you click "Clan" without having a clan).
He would search for one that fit him and click apply and write his application (perhaps a 500 word maximum?).

The guild officers would then be able to vote yes or no (and state their reason in 30 words or so) and then a clan leader or an officer with that can invite people to clan can then invite the person based on the votes.
The votes shouldnt make a person not be able to join, just to show what the other officers think. and then the inviter can then think about the others' opinion before he invites.

 

That is all i got. Sorry for making it so hard to discern but I hope I made it at least somewhat readable:)

 

Every number I've used are just an example and should ofcourse be thought about long and hard before implemented to make the best thought out solution:)

Please give feedback about how it could be in your eyes and what you would change and why:)

Hope this could be implemented so that

Edited by Raistling
Link to comment
Share on other sites

As a clan leader of a TINY clan I support this. Everyone I run through the void with my keys are all already in other small clans. I agree 100% and this would make it much less stressful then farming for hours and not even making a dent in my dojos material costs.

Link to comment
Share on other sites

Thank you very much:)

Just bear in mind that it will still take over a month of playing to get a minimum of 1 of every room:)

 

This is from watching the first 20 mins of the livestreem #6 where Steve said that they want it to take a long time. So i was thinking more than a month:)

Link to comment
Share on other sites

An idea i just thought of since watching around the 30 minute mark of the livestream

A mod that gives you 10% extra resources straight to your clan vault.

Perhaps that would be the mod maxed out. 10% is still a lot. And on the concern of stuff like gallium it could be a 50% chance of adding it, with a 100% chance on every 5th you find.

Or something:)

 

Gimme your thoughts:D

Link to comment
Share on other sites

I understand that they want it to take awhile... It would feel so much more fulfilling knowing how hard clan members work for it. I don't know about the mod idea... I wouldn't personally like to take away one of my maxed mods for it. I think they should just add a material booster like they have for the affinity and credits. But... I guess for people who wouldn't want to buy plat for it, a mod might be a good thing. If they added both I would get the mod as well, but a booster would be an awesome implementation.

Edited by SanguineKiss
Link to comment
Share on other sites

As a clan leader of a TINY clan I support this. Everyone I run through the void with my keys are all already in other small clans. I agree 100% and this would make it much less stressful then farming for hours and not even making a dent in my dojos material costs.

Define tiny. I have myself and some guy from my cooking class in mine. We have 5% done on our first hallway. In about two weeks.

From this, assume that with equal play time in that week (About a total of 2-3 hours a day, so assume 15 hours a week.) we were to quintuple our membership. That would state around 150 man-hours a week. 300 in two.

With our style of playing (Not putting in all our resource, we're all still getting more weapons), we would 50% in two weeks, from 300 hours of playing. That's a month of game time for a four-way hallway. 600 hours.

Now if we had 60 people that'd be 10 hours a person. If everyone put in two hours a day we'd be done in 5 days.

But the problem is that that is for a single hallway. And I know the DEs have said about 50 people is a small clan, but 50 people is not a small clan. It would be small for a game like WoW, which has large-group raids, but in Warframe, were we have 4-play Co-Op, a clan of 50 people is 46 more than we need. 40 more you're worried about subbing people in.

I know Clans are in Alpha, but they need to quickly being the polish and get the wax on before putting in too much more. Things just got a gentle push downhill, and it still only requires a quick update to level it out. (Optimism!)

Link to comment
Share on other sites

Define tiny. I have myself and some guy from my cooking class in mine. We have 5% done on our first hallway. In about two weeks.

From this, assume that with equal play time in that week (About a total of 2-3 hours a day, so assume 15 hours a week.) we were to quintuple our membership. That would state around 150 man-hours a week. 300 in two.

With our style of playing (Not putting in all our resource, we're all still getting more weapons), we would 50% in two weeks, from 300 hours of playing. That's a month of game time for a four-way hallway. 600 hours.

Now if we had 60 people that'd be 10 hours a person. If everyone put in two hours a day we'd be done in 5 days.

But the problem is that that is for a single hallway. And I know the DEs have said about 50 people is a small clan, but 50 people is not a small clan. It would be small for a game like WoW, which has large-group raids, but in Warframe, were we have 4-play Co-Op, a clan of 50 people is 46 more than we need. 40 more you're worried about subbing people in.

I know Clans are in Alpha, but they need to quickly being the polish and get the wax on before putting in too much more. Things just got a gentle push downhill, and it still only requires a quick update to level it out. (Optimism!)

By tiny I mean two people as well. Lol. Our reactor is around 75% done and our cross section hallway is about 60%. But all those mats were literally from before U8 from just farming our frames up. I understand the frustration with the costs. Also, about the 50 being a small clan... In WoW that was generally the size of my guilds... About two groups of 25 man raids and a couple subs. That in my honest opinion is a perfect size for a guild,clan, what have you. You're point about the 4 man coop is spot on as well. Since not more than four can play together at any one time I believe that's what solidifies the OP's point. I like keeping my clans and guilds personal. I don't like inflating numbers just to meet a quota. I want to know all my members quite well.

Link to comment
Share on other sites

About the mod. there could be a room that enables mods for the whole clan. Like 4 mods available and there could be mods like
10% of resources gained added to clan vault

20%-50% faster revive on clan members

After reviving clan members they recieve 30% extra shield for 30 seconds

2,5-10% more damage on all weapon types

 

And maybe the room would be "Clan mods" (stupid name) and it would start with giving the clan 1 clan mod slot. and upgradeable to 4.

Where 2 is the max for a small clan, - up to 15 or so is a small clan. or maybe 10.

 

And yeah. the time is insane. Never been in a clan myself, but I've read a lot of the times it has taken and seen the math.

Imo the hallways should be something like 3 hours per person worth and rooms at 8-12 depending on size. That way the .hallways wont seem like it is crazy to get.

 

And another thing:
If this was implemented then a dojo would have a small room that would serve like an entrance to a nice cozy room.

And then as you upgrade your clan size you have to upgrade your starting room. So it starts out as a cozy room for 5-10 people. then it builds into a grand hall. That would also mean that you would probably not be able to build behind the starting building because it would interfere with upgrading your entrance room. or set aside a big enough area for the entrance room so you wouldnt be able to build into it:)

 

A small edit:
There would be a blueprint for upgrading your clan size and another for upgrading your entrance room. that way you can still upgrade your entrance to be awesome, without having to upgrade your clan size:)

Edited by Raistling
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...