KindCollusion Posted June 1, 2013 Share Posted June 1, 2013 I remember during the last livestream one of the devs commenting that it rubs him the wrong way when people speed through the content with mobs behind them. Personally I think its fair and people will naturally do that. It reminds me of the original Guild Wars in which people would run from zone to zone.I don't like impassable things like bypass doors which don't really make sense. If the devs are unhappy with people rushing they should make it more difficult. Improve the AI, set up traps, nets, pits etc. Why not have threatened ships vent the atmosphere in compartments and force the tenno in that area to hack or die? Why not give each race special elite assassins that attack only when a player is alone? If rushing is so bad, don't make silly bypass doors or deny the rushers loot. Don't even reward exploration more. Just make rushing an endeavor and challenge of its own. Link to comment Share on other sites More sharing options...
MetalGerbil Posted June 1, 2013 Share Posted June 1, 2013 no thanks. not in a game where you are affecting 3 other people. if its your friends then sure. have at it party up and smash the content. but if you or one other dude want to not fire a single bullet at anything while the other guys are trying to level there gear or get resources, guess what, that makes you a douchebag. its a co-op game. co-operate. Link to comment Share on other sites More sharing options...
KindCollusion Posted June 1, 2013 Author Share Posted June 1, 2013 no thanks. not in a game where you are affecting 3 other people. if its your friends then sure. have at it party up and smash the content. but if you or one other dude want to not fire a single bullet at anything while the other guys are trying to level there gear or get resources, guess what, that makes you a douchebag. its a co-op game. co-operate. Thats cool, but the content should be so challenging that it forces cooperation Link to comment Share on other sites More sharing options...
JuanS Posted June 1, 2013 Share Posted June 1, 2013 A cooperative game doesn't need to "force" the cooperation. If you enjoy rushing, do it in solo Link to comment Share on other sites More sharing options...
KindCollusion Posted June 8, 2013 Author Share Posted June 8, 2013 A cooperative game doesn't need to "force" the cooperation. If you enjoy rushing, do it in solo If cooperative game cannot force cooperation then what game can? The difficulty already scales up with party size, why not let that include ways of encouraging cooperation. A good example is the greneer Scorpion. With a few tweeks to its ai and accuracy this unit could make it really hard to rush through areas. Link to comment Share on other sites More sharing options...
RyojinOrion Posted June 8, 2013 Share Posted June 8, 2013 The difficulty already scales up with party size, This is news to me. Link to comment Share on other sites More sharing options...
KindCollusion Posted June 8, 2013 Author Share Posted June 8, 2013 Was news to me too but then I soloed a T3 and I noticed the monsters were lower level and in smaller groups This is news to me. Link to comment Share on other sites More sharing options...
Tetsmeha Posted June 8, 2013 Share Posted June 8, 2013 no thanks. not in a game where you are affecting 3 other people. if its your friends then sure. have at it party up and smash the content. but if you or one other dude want to not fire a single bullet at anything while the other guys are trying to level there gear or get resources, guess what, that makes you a douchebag. its a co-op game. co-operate. How's that make rushers a douchebag? So people who rush potato alerts are all douchebags because they want everyone in their party to get their potatos faster? Link to comment Share on other sites More sharing options...
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