neKroMancer Posted June 4, 2013 Author Share Posted June 4, 2013 So all you propose is that if nothing drops after X kills, "something" will be forced to drop, that is not ammo, energy, etc? This wasn't how this was described: Just as one example. It appears most of what you describe is, again forcing something considered "rare" after something takes place X times. Your system forcing a win after a set of outcomes puts a weight to the rares above other mods at that point, when some of the common/uncommon have been difficult more difficult and more rare than mods which are indicated as "rare" for some to find. So is it either the question I asked before, which would be more closely to what you suggest with the BP, or like your first example and last example, where performing well for those looking for a common/uncommon mod actually punishes the player by giving them a less likely chance of obtaining the item because other items are given a higher chance (or weight). I should clarify perhaps, that my intent is not to say "no bad idea" more that, some additional examination etc may be required to fine tune what could be a viable alternative or addition to the system in place. In my OP, the 'win' scenario wasn't tied with rare mod. It is either - mod which you don't have from the area. Or - mod with minimal amount if you already have all the mods. According to this type of 'win' player will have a chance to get common/uncommon/rare which he doesn't have as a reward. As long as the bar isn't reset with rare drop. I don't think it's punishing player who is looking for common/uncommon mod. In the first page, there was an idea proposed to change rare value from reset to minus which is fine imo. One question, which useful uncommon/common is harder to find that rare? To be frank, for frame, rare mod that actually useful are flow and streamline. For weapon, multishot/melee AP mod. Other than that, it's really optional. Problem with the current loot table is : everything seems to drop from everywhere. You can play Corpus mission and get power mod for frame. You can play Infest and get multishot. As I stated in the OP, loot table needs to be more clear about faction/mission related to drop chance. Link to comment Share on other sites More sharing options...
Enot83 Posted June 4, 2013 Share Posted June 4, 2013 In my OP, the 'win' scenario wasn't tied with rare mod. It is either - mod which you don't have from the area. Or - mod with minimal amount if you already have all the mods. According to this type of 'win' player will have a chance to get common/uncommon/rare which he doesn't have as a reward. As long as the bar isn't reset with rare drop. I don't think it's punishing player who is looking for common/uncommon mod. In the first page, there was an idea proposed to change rare value from reset to minus which is fine imo. One question, which useful uncommon/common is harder to find that rare? To be frank, for frame, rare mod that actually useful are flow and streamline. For weapon, multishot/melee AP mod. Other than that, it's really optional. Problem with the current loot table is : everything seems to drop from everywhere. You can play Corpus mission and get power mod for frame. You can play Infest and get multishot. As I stated in the OP, loot table needs to be more clear about faction/mission related to drop chance. I have been unable to find a hellfire to date... In reality: I and a handful of others that I know from talking to have found the cryo rounds to be as/more rare than some rare mods. That would be one in particular that comes to mind. I'll have to reread and see what I missed in the thread :P Again my concern was not that that idea is bad, just that some kinds of implementation might cause problems. Link to comment Share on other sites More sharing options...
Quetzhal Posted June 4, 2013 Share Posted June 4, 2013 I have been unable to find a hellfire to date... Do you run Defense missions? Run Xini with me and I can virtually guarantee that a Hellfire will drop within the first 15 waves >_> Link to comment Share on other sites More sharing options...
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