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Room Ideas


Slyver
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Building Ideas -

 

What are already in existance

 

_-`Organizational/Infrastructure`-_

 

Connectors - Self explanitory 

Elevator - Multi leveled

 

Reactor - Produces Energy

Clan/Great Hall - Increases Capacity

 

_-`Luxery`-_

 

Oracle - Requried for research

Labs - Able to expand the current Warframe armory (new weapons)

Dueling Room - Because balance is strange

 

*DE Announced Ideas*

 

Firing Range - Already proposed by DE

Obstacle Course - Already proposed by DE

Vault/Treasury - Already proposed by DE

 

*New(ish) Suggestions*

 

Foundry - Warframe Construction

Biomorphic lab - Warframe R&D

Scanner - Requires X amount of mods in order to be stored for purchase

Copier - Creates and stores a list of Mods for purchase

Trophy Room - Showcase clan accomplishments and achievements, non-members will be able to visit this sole room 

Vitruvius (Armory) - Able to showcase Prime Weapons/warframes - expansion of trophy room

Archecture - Able to get a bird eye view of the Dojo for easier placement and planning, will be able to create blueprints with what the Dojo will look like when completed 

Mining - Able to build automated miners that can very slowly mine resources - Creates astroid bases

Virtual Simulator - Area where players may have a map creator and modify much of the existing game

 

Robotics Lab - Creates and maintains a legion of robots that keep the Dojo up and running, possible degredation factor over time, they will also distribute resources from the vault and assist in building rooms quicker.

 

Lotus - Communications/Alter to Lotus to discover your roots and guide your team, required for events and compitition

 

 

*War Rooms*

 

War Room - Designate and guide your resources to crushing your former fellow Tenno misguided by not joining you, by creation of a War Room your Clan has offically opted into 'PVP, will have leaderboard and rewards.  

Proteus - Able to accept Mutagens creates multiple options for how you wish to crush your opponent; slow speed of rival Warframes, Fatigue quicker, Health Regen Artifact no longer works, weaker melee, etc...

Technodome - Able to accept Fieldron; Reduces shields overall and recharge of rival Warframes, prone to electrical attacks, etc...

Rusted Cantina- Able to accept Detonite; Slows firing rate, lowered armor and health, less accurate, etc...

 

Nano Lab - Pre-req of Robotics Lab - These lil' guys distribute your guidance to other Tenno so they understand your dominance, number of labs and bots produced determine how many and effectively they are infected

 

Partical Shields - Increase resistance to opponents attempts of treason

Suit Scrubbers - Increase resistance to opponents attempts of fowl play

 

Spy Factory - Destroys and disables opponents robots (created from Robotics Lab) to slow their production of the Dojo

 

I.R. (Invasion Recruitment) - After rescuing so many Tenno you are able to send them to destroy opponents astroid bases, may be assisted by Grineer/Coprus/Infested

 

The whole purpose will be that the IR and Spy Factory will also be able to pillage or destroy opposing factions resources.  This will be dependent upon opposing factions defenses (may include mini-game buildings that can boost defenses) as well as how debilitated the opposing Tenno.

 

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