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End-Of-Mission Resources


Zuzzie
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I was thinking that at the end of a mission you can choose a resource bundle based on the system. Like, if you are doing Earth or Mercury you could choose to get a Morphic. This would help solve the resource rut people are in now. Thoughts?

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Easy. Make it so you get to pick a resource bundle after finishing a mission in the system.

BUT make it so that you only get to do this once per day, per system.

 

Killing Hek for Neurodes? Cool, at the end of the mission you can pick between X Ferrite, Y Rubedo, or a single Neurode.

But only the first time you run a mission on Earth that day.

 

Then you can go run a mission in another system, and pick another resource bundle from that system.

But only one time for that system, until tomorrow.

 

This would encourage players to do missions in all the different systems, rather than just sitting and camping Kappa/Kiste for eternity.

It would also assist more casual players in getting the resources needed for crafting, as only running 4-5 missions in a day would still net them a few different end-of-mission bundles.

Edited by LunarWind
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Easy. Make it so you get to pick a resource bundle after finishing a mission in the system.

BUT make it so that you only get to do this once per day, per system.

 

Killing Hek for Neurodes? Cool, at the end of the mission you can pick between X Ferrite, Y Rubedo, or a single Neurode.

But only the first time you run a mission on Earth that day.

 

Then you can go run a mission in another system, and pick another resource bundle from that system.

But only one time for that system, until tomorrow.

 

This would encourage players to do missions in all the different systems, rather than just sitting and camping Kappa/Kiste for eternity.

It would also assist more casual players in getting the resources needed for crafting, as only running 4-5 missions in a day would still net them a few different end-of-mission bundles.

I like that, because there would have some interest to replay older levels (apart leveling up a new warframe)

 

Devs could even add something along the lines of :

Lotus : We get intel on the fact a mysterious package is lying somewhere in this ship. Find it and you'll be rewarded.

And at the end, if you found the package (that can be well hidden in one of those secret rooms) you get one rare mats or one rare mods (or both ?)

 

EDIT: or add capture ship kind of mission, where there woul dbe destroyabl eparts. And if you manage to kill hte commander with minimal damage to the ship, then you get a reward (rare mat and/or mod) for that. So you have to fight without breaking everything inside the ship.

Edited by vieuxchat
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Easy. Make it so you get to pick a resource bundle after finishing a mission in the system.

BUT make it so that you only get to do this once per day, per system.

 

Killing Hek for Neurodes? Cool, at the end of the mission you can pick between X Ferrite, Y Rubedo, or a single Neurode.

But only the first time you run a mission on Earth that day.

 

Then you can go run a mission in another system, and pick another resource bundle from that system.

But only one time for that system, until tomorrow.

 

This would encourage players to do missions in all the different systems, rather than just sitting and camping Kappa/Kiste for eternity.

It would also assist more casual players in getting the resources needed for crafting, as only running 4-5 missions in a day would still net them a few different end-of-mission bundles.

You sure? What if you need 60k salvage for your dojo? won't it take ages? Some weapon need a lot of Rubedo, won't it take a few days then? 

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