Zuzzie Posted June 2, 2013 Share Posted June 2, 2013 I was thinking that at the end of a mission you can choose a resource bundle based on the system. Like, if you are doing Earth or Mercury you could choose to get a Morphic. This would help solve the resource rut people are in now. Thoughts? Link to comment Share on other sites More sharing options...
Feldgrep Posted June 2, 2013 Share Posted June 2, 2013 Would have to be balanced to account for rushers and speed runners. Link to comment Share on other sites More sharing options...
Feldgrep Posted June 2, 2013 Share Posted June 2, 2013 So maybe you get this once every (insert fair amount of time here) Link to comment Share on other sites More sharing options...
Jordan_McBeast Posted June 2, 2013 Share Posted June 2, 2013 Common, uncommon and rare resource reward based on: Time in game // Damage done to enemies // Assisted kills // Damage to boss (if applicable) // amount of resources and mods found from crates and enemies Link to comment Share on other sites More sharing options...
Zuzzie Posted June 2, 2013 Author Share Posted June 2, 2013 Thanks, I think any number of these could help balance my idea. Link to comment Share on other sites More sharing options...
dukelego Posted June 2, 2013 Share Posted June 2, 2013 Doing the time in game wouldn't work you could just afk for 2 hours and get a hole bunch Link to comment Share on other sites More sharing options...
LunarWind Posted June 2, 2013 Share Posted June 2, 2013 (edited) Easy. Make it so you get to pick a resource bundle after finishing a mission in the system. BUT make it so that you only get to do this once per day, per system. Killing Hek for Neurodes? Cool, at the end of the mission you can pick between X Ferrite, Y Rubedo, or a single Neurode. But only the first time you run a mission on Earth that day. Then you can go run a mission in another system, and pick another resource bundle from that system. But only one time for that system, until tomorrow. This would encourage players to do missions in all the different systems, rather than just sitting and camping Kappa/Kiste for eternity. It would also assist more casual players in getting the resources needed for crafting, as only running 4-5 missions in a day would still net them a few different end-of-mission bundles. Edited June 2, 2013 by LunarWind Link to comment Share on other sites More sharing options...
vieuxchat Posted June 2, 2013 Share Posted June 2, 2013 (edited) Easy. Make it so you get to pick a resource bundle after finishing a mission in the system. BUT make it so that you only get to do this once per day, per system. Killing Hek for Neurodes? Cool, at the end of the mission you can pick between X Ferrite, Y Rubedo, or a single Neurode. But only the first time you run a mission on Earth that day. Then you can go run a mission in another system, and pick another resource bundle from that system. But only one time for that system, until tomorrow. This would encourage players to do missions in all the different systems, rather than just sitting and camping Kappa/Kiste for eternity. It would also assist more casual players in getting the resources needed for crafting, as only running 4-5 missions in a day would still net them a few different end-of-mission bundles. I like that, because there would have some interest to replay older levels (apart leveling up a new warframe) Devs could even add something along the lines of : Lotus : We get intel on the fact a mysterious package is lying somewhere in this ship. Find it and you'll be rewarded. And at the end, if you found the package (that can be well hidden in one of those secret rooms) you get one rare mats or one rare mods (or both ?) EDIT: or add capture ship kind of mission, where there woul dbe destroyabl eparts. And if you manage to kill hte commander with minimal damage to the ship, then you get a reward (rare mat and/or mod) for that. So you have to fight without breaking everything inside the ship. Edited June 2, 2013 by vieuxchat Link to comment Share on other sites More sharing options...
Lumdalumlum Posted June 2, 2013 Share Posted June 2, 2013 Easy. Make it so you get to pick a resource bundle after finishing a mission in the system. BUT make it so that you only get to do this once per day, per system. Killing Hek for Neurodes? Cool, at the end of the mission you can pick between X Ferrite, Y Rubedo, or a single Neurode. But only the first time you run a mission on Earth that day. Then you can go run a mission in another system, and pick another resource bundle from that system. But only one time for that system, until tomorrow. This would encourage players to do missions in all the different systems, rather than just sitting and camping Kappa/Kiste for eternity. It would also assist more casual players in getting the resources needed for crafting, as only running 4-5 missions in a day would still net them a few different end-of-mission bundles. You sure? What if you need 60k salvage for your dojo? won't it take ages? Some weapon need a lot of Rubedo, won't it take a few days then? Link to comment Share on other sites More sharing options...
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