Kantriroad12 Posted June 3, 2013 Share Posted June 3, 2013 (edited) Title pretty much sums up the point. This would help players who have loads and loads of mods that are useless to them and it would getting a fireball or a mind control a bit more exciting. Every fusion core would cost more than one mod,though. Common fusion cores would cost 6 common mods to make one and level up, with the uncommon costing 4 uncommons, and the rare ones costing 2 rares. Would you guys think it would be a good idea? The fusing of these mods to fusion core will also cost some materials and credits to balance it out Edit: Added in the credit and material reqs. Edited June 3, 2013 by Kantriroad12 Link to comment Share on other sites More sharing options...
Mupplo Posted June 3, 2013 Share Posted June 3, 2013 Or just use your "useless" mods to fusion other mods. Might not increase its level alot, but it's still progress. Link to comment Share on other sites More sharing options...
Stinker Posted June 3, 2013 Share Posted June 3, 2013 No? They already have values to them to dump into any other mod. Fusing them together to then dump them into a mod is just a silly extra step. What I would like is numerical values present on the fusion screen. Link to comment Share on other sites More sharing options...
Veidgrim Posted June 3, 2013 Share Posted June 3, 2013 well alot of times any common 6 mods wouldn't give even half the progress a common3 fusion core would. so im totally for this idea. Link to comment Share on other sites More sharing options...
Sumnus Posted June 3, 2013 Share Posted June 3, 2013 The amount of each that a common/uncommon/rare non-fusion core will give can be found in a chart on the wiki. It's actually not a bad way to just dump a bunch of mods you have no interest in, and clear up some space. Link to comment Share on other sites More sharing options...
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