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[Suggestion] Scaling Resources Based On Difficulty


Stefe
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Since the credits have been fixed so that they now scale based on difficulty, why not do the same with resources? I'm sure it'll help dull the pain with the currently ludicrous costs of dojo construction.

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Drops in general are in severe need of an overhaul. As they are now, all items are in the same drop table. This becomes a problem when the rare item you're wanting becomes even more rare, since it gets drowned out by the other rare items.

 

Sorting drops based on location will be helpful. But why not go a step further, and make drops be sorted by faction, or even individual unit (like boss drops, but expanded to all units)? Especially if enemy spawns become individualized by level, farming is no longer a pure luck game, and instead has some order to it.

 

For example, rubedo will still spawn in particular systems, but most commonly drops from, say, one type of grineer soldier. This soldier appears elsewhere, but is most common on a particular mission(s). Then, rubedo farming is no longer a matter of running through a level and crossing your fingers, but instead hunting this one soldier type and crossing your fingers

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