The last few days I've experienced something new (to me at least).
When running a defense mission (4 players) and the other players chose to extract after wave 15 there's a scaling thing screwing with the wave 16 spawn amount of mobs.
You get the 4 person scaling with only one player in the mission. If you survive that first wave (#16) it scales down to single player strength as it should be.
- my guess is that wave 6/11/16 all scale after the amount of players finishing the previous wave and not the amount of players actually starting the given wave.
A few friends and I have tried to have all but one of us leave a mission between extracts (ie during wave 7/12/17) and if that happens it scales correct as soon as wave 18 begins.
Depending on the frame/mission you're in this can be a "there goes the loot" situation. The ones I've seen it in are the ones I tend to solo for void keys, so I'm used to the amount of enemies that should be there as both solo and group.
Question
Scarnox
The last few days I've experienced something new (to me at least).
When running a defense mission (4 players) and the other players chose to extract after wave 15 there's a scaling thing screwing with the wave 16 spawn amount of mobs.
You get the 4 person scaling with only one player in the mission. If you survive that first wave (#16) it scales down to single player strength as it should be.
- my guess is that wave 6/11/16 all scale after the amount of players finishing the previous wave and not the amount of players actually starting the given wave.
A few friends and I have tried to have all but one of us leave a mission between extracts (ie during wave 7/12/17) and if that happens it scales correct as soon as wave 18 begins.
Depending on the frame/mission you're in this can be a "there goes the loot" situation. The ones I've seen it in are the ones I tend to solo for void keys, so I'm used to the amount of enemies that should be there as both solo and group.
Anyone else seen this?
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