TheGambler_BR Posted June 7, 2013 Share Posted June 7, 2013 Ok, so this would need a slight rework to how powers on warframes work. FIrst of all, skills wouldn't have fixed shortcuts. Much like you can reorder a sentinels' "program" and have it behave differently according to the order where you place mods, you'd be able to switch around your skill shortcuts, allowing for greater and easier customization, as not everyone uses every warframe skill, for example. This opens up the path for the two suggestions I have here: More powers for specific warframes, and warframe-independent powers. Adding and additional one or two powers for warframes would increase their customizability. For example, a pillar of flame for Ember. New skills that you could equip and switch your game a little. Warframe-independent powers would be simple stuff, like for example a forward, non-damaging dash, that you could add to warframes. Those powers would be based on warframe stats (on the dash example, the base range would be x meters times your movement speed - so light warframes such as loki would gain massive dashing distance versus heavier ones like rhino). Such skills could add more versatility to warframes, and more room for customization. :) Link to comment Share on other sites More sharing options...
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