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Altum, Hydroid reimagined.


-Berserk-
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Rising from the darkest depths, Altum is a conduit to the furthest reaches of the creeping dark.

Hydroid as a warframe could be placed in the caster category with crowd control (cc) frames like Vauban, Nyx, Loki, Nova, Mirage, etc. However his only cc ability is most notable for its augment which grants more loot and that's it.

The goal is to provide true and meaningful cc to a group and an effective alternative to current cc frames.

Why rename everything? Altum is how I would have designed a frame centered around water, the sea and its depths I don't expect anything beyond that to change, this is mostly for fun.

1 Tempest- Open a portal to the deep over your enemies crushing them under its weight. This would work the same as it does now with less knockdown and more stagger. The idea being to keep enemies stun locked and upright to expose weak points like the head for ranged attacks. An increase to base duration and a max number of three portals open at one time.

2 surge- Channel the raw power of the deep and crush all in your path. Again not much to change here, a simple mobility tool with some damage. However using Surge on an area effected by Tempest will detonate the portal creating a powerful area of effect (AOE) ragdoll

3 Maelstrom- Summon an obelisk from the deep with a swirling maelstrom at its base. Enemies will prioritize the obelisk as their main threat and when they enter the swirling waters of the maelstrom they will be sucked under in the same way as undertow. If a tempest is active over Maelstrom enemies will take finisher damage based on a % of some kind. The obelisk would work like snow globe with a health pool that is diminished as enemies attack it. Only one Maelstrom can be active at a time, casting it again destroys the original.

Drawing enemy fire is the main goal of this power as in its current state undertow only effects enemies who happen to bumble their way into its range. For the infested it almost too easy but if Hydroid is your only cc against ranged factions they might simply just stand back while he stares on helplessly. Removing the need to physically be the puddle also means Altum can be proactive and reactive without having to waste energy when the situation changes I.E. casting undertow and then having the whole team go down.

4- Clutching shadows- Tentacles from the deep bind and crush enemies while highlight them for allies. If Maelstrom is active the tentacles will drag enemies towards the obelisk to be drowned in its waters.

The big change here is to remove the random giant tentacles that can sometimes do nothing. These smaller tentacles appear on enemies like Nyx from her Chaos ability. Enemies within range are effected as opposed to having a chance to simply get away from the flailing tentacle. Binding and highlighting them makes them easy targets for allies to take them down, instead of trying to pick them off while they are flung around at random.

TL;DR? Hydroid in his current form is close to useless beyond augments, this is better for creating healthy alternatives to current meta of cc

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