Guest Posted June 8, 2013 Share Posted June 8, 2013 (edited) Is it possible to make it so that it doesn't disable after shooting or running out of stamina? Sure, it's easy to click it every other moment But without having to click it constantly would make movement more fluid in my opinion EDIT1:: Stamina would still drain, so you'll walk when you're tired out but after some stamina returns you start running again Edited June 9, 2013 by Guest Link to comment Share on other sites More sharing options...
vats3 Posted June 8, 2013 Share Posted June 8, 2013 dude you might as well be asking for normal running to just be replaced with sprinting at that point Link to comment Share on other sites More sharing options...
MetalGerbil Posted June 8, 2013 Share Posted June 8, 2013 having always on sprinting would break many of the things they put in to prevent rushing. i dont think it will ever work properly if they dont come up with a better way to stop rushing. Link to comment Share on other sites More sharing options...
Guest Posted June 8, 2013 Share Posted June 8, 2013 (edited) dude you might as well be asking for normal running to just be replaced with sprinting at that point It would still drain stamina so you'll walk when you're tired out, but a second or two after some stamina returns you would start running again Stamina is still a factor in how we move, this idea just makes it so you don't have to keep pressing the button over and over, or hold down a key when that finger could be used elsewhere Replacing regular movement with sprint is a bit much don't you think? having always on sprinting would break many of the things they put in to prevent rushing. i dont think it will ever work properly if they dont come up with a better way to stop rushing. The way I play now, I don't see nor feel a difference in my play style. I can still do the things I've always been doing when running through levels. The only difference I was able to truly find was the ability to toggle sprint in the options. Rushing (or playing efficiently in some cases) in my opinion is something that can never be stopped by changing mechanics. If you remove every mechanic that increases movement speed from the game, you will still have those guys that get from point A to B faster than the guy who takes his time. Rushing isn't movement alone, its doing a task without making other objectives get in between. Some solutions to rushing? I think they can be found here> https://forums.warframe.com/index.php?/topic/61603-why-not-encourage-both-speed-and-exploration-slight-wall-o-text/ Edited June 8, 2013 by Guest Link to comment Share on other sites More sharing options...
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