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Suggestion To Scaling Difficulty And Exploration.


Onite
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Bosses mostly.  A huge feature alot of other games have done that DE isnt catching onto is having hard enemies that are rarely encountered in the beginning of the game, show up later almost as common enemies.

 

Lets say you're on Earth. You then start to find other faceless enemies that are the same as captain vor randomly through all of your grineer missions.

 

Lets say you're on pluto. You encounter random squads when Lotus says "Somethings wrong, special squad is approaching." (whatever it is she says.) That have Two Tyl Regor type enemies accompanied by two Scorchers.

 

Things like this would encourage people to stop farming easy missions because of the EXP and drop tables for conquering pseudo boss enemies at their difficulty. This also poses more of a challenge to players and is also tied to rewards. Not only that, but this would be happening dynamically with the randomization when you encounter enemies.

 

Alot of these bosses could also be put at non-objective dead ends to encourage exploration with some EXP and loot. And the fun of fighting a boss.

 

 

The only downside is that most bosses in the game are just bullet sponges, DE really needs to fix that. If they introduced the same bosses without shields, then it would be a field day.

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