GrilledSalmonWithLemon Posted June 9, 2013 Share Posted June 9, 2013 (edited) Why do I always have to transition into a double somersault back flip barrel roll sidewinder flipper snapper... I just want to jump on top of a pod or climb up an object. I don't want to forward flip roll into the abyss (which has happened a few times). This type of automation works for console games (Prince of Persia) where the controls are harder to use but not for PC. Please allow the player to select various control profiles which can automate certain processes please. Unifying the game controls for both console and PC is foolish and in the end will cause more headaches than anything else. http://www.youtube.com/watch?v=F0BqbNGVSrc&feature=youtu.be Need I remind you of basic game design: let the players learn the controls, this would make the game more rewarding. Edit: New climb animation added I think, now I'm starting to think it's not the animations but the method for how code is used to recognize climbing, running or jumping over stuff... the syntax of commands is a mess. Edited June 19, 2013 by GrilledSalmonWithLemon Link to comment Share on other sites More sharing options...
Here Posted June 9, 2013 Share Posted June 9, 2013 I miss the rocket jump. Link to comment Share on other sites More sharing options...
ZmileyX Posted June 9, 2013 Share Posted June 9, 2013 theres no consideration for consoles yet. it's called momentum, something you'd had to consider in RL, consider it here Link to comment Share on other sites More sharing options...
Mietz Posted June 9, 2013 Share Posted June 9, 2013 (edited) theres no consideration for consoles yet. it's called momentum, something you'd had to consider in RL, consider it here Except its inconsistent, you can ledge-climb onto other surfaces without rolling or sommersaulting. Edited June 9, 2013 by Mietz Link to comment Share on other sites More sharing options...
Winterbraid Posted June 9, 2013 Share Posted June 9, 2013 theres no consideration for consoles yet. it's called momentum, something you'd had to consider in RL, consider it here I always consider momentum while slaughtering hordes of space laser robots with my dual bolt pistols in RL Link to comment Share on other sites More sharing options...
TehJumpingJawa Posted June 9, 2013 Share Posted June 9, 2013 (edited) theres no consideration for consoles yet. it's called momentum, something you'd had to consider in RL, consider it here The example posted by the OP (and the dozens of other situations where the controls don't do what you tell them to do) have nothing to do with momentum. It's just a case of badly formulated animation triggers combined with an unhealthy dose of clunky controls (brought about by inappropriate use of action cooldowns & buffering.) Edited June 9, 2013 by TehJumpingJawa Link to comment Share on other sites More sharing options...
GrilledSalmonWithLemon Posted June 9, 2013 Author Share Posted June 9, 2013 theres no consideration for consoles yet. it's called momentum, something you'd had to consider in RL, consider it here Okay so this PS4 E3 clip from their YouTube page is a myth like what Stalker? FWI they are including design choices which will effect their move to console as well. Prepare yourself, for the noob onslaught is coming. Link to comment Share on other sites More sharing options...
Excitonex Posted June 9, 2013 Share Posted June 9, 2013 theres no consideration for consoles yet. it's called momentum, something you'd had to consider in RL, consider it here While we're considering momentum let's consider the fact that we can do a perfect 90 degree alteration in our momentum when we run up walls. Link to comment Share on other sites More sharing options...
GrilledSalmonWithLemon Posted June 9, 2013 Author Share Posted June 9, 2013 While we're considering momentum let's consider the fact that we can do a perfect 90 degree alteration in our momentum when we run up walls. Indeed, or perfect landings after falling 1000 feet. Or how about >choose any warframe power<. Link to comment Share on other sites More sharing options...
Carcharias Posted June 9, 2013 Share Posted June 9, 2013 Word OP. I too tire of simply pushing W to go forward and doing a roll like a bad 70s cop show. And your example of attempting to simply jump on top of something. -_- I think there should be some other button to press to do "special moves". A button that is not commonly use to move around like shift or space bar. The fact that the sprint and roll are linked to the same key. *facepalm* O,O Really, not trying to be offensive here but who thought that was a good idea? Link to comment Share on other sites More sharing options...
Ornd Posted June 9, 2013 Share Posted June 9, 2013 Wait, you mean Pc has more than 8 buttons? Omg, cheatz! Link to comment Share on other sites More sharing options...
kinghouse_51 Posted June 9, 2013 Share Posted June 9, 2013 Why do I always have to transition into a double somersault back flip barrel roll sidewinder flipper snapper... I just want to jump on top of a pod or climb up an object. I don't want to forward flip roll into the abyss (which has happened a few times). This type of automation works for console games (Prince of Persia) where the controls are harder to use but not for PC. Please allow the player to select various control profiles which can automate certain processes please. Unifying the game controls for both console and PC is foolish and in the end will cause more headaches than anything else. http://www.youtube.com/watch?v=F0BqbNGVSrc&feature=youtu.be it may be foolish but money makes the world go around Link to comment Share on other sites More sharing options...
GrilledSalmonWithLemon Posted June 9, 2013 Author Share Posted June 9, 2013 it may be foolish but money makes the world go around Well opening up the market and allowing console gamers to play is cool. Just not if the PC version needs to be dumbed down. Many games allow for various profiles to be set for use of different control schemes, asking this isn't asking much. Just include a menu with the option instead of recoding it every time. Let the player decide, besides learning the controls is half the fun. This is why fighting games are so popular, there is reward in learning the controls. Don't make it more automated just because little Timmy is having trouble wall-running. Link to comment Share on other sites More sharing options...
Majicebe Posted June 9, 2013 Share Posted June 9, 2013 Word OP. I too tire of simply pushing W to go forward and doing a roll like a bad 70s cop show. And your example of attempting to simply jump on top of something. -_- I think there should be some other button to press to do "special moves". A button that is not commonly use to move around like shift or space bar. The fact that the sprint and roll are linked to the same key. *facepalm* O,O Really, not trying to be offensive here but who thought that was a good idea? I disagree here. There are enough button combos to consider just doing the movements you want to do currently. We don't need another one -- heck, there might be too many already (who actually uses the defend button?). Link to comment Share on other sites More sharing options...
Sada_no_Fujin Posted June 9, 2013 Share Posted June 9, 2013 I always consider momentum while slaughtering hordes of space laser robots with my dual bolt pistols in RL Your amazing. I think more manual control would be good. Link to comment Share on other sites More sharing options...
Estred Posted June 9, 2013 Share Posted June 9, 2013 I found the flip-up to be not really necessary. It could be done that if X units of "ground" (the height of the ledge give or take X units) extended in front of the Warframe they would do the Flip-up, but if there was not they would just climb up like normal. Really that instance you video'd was a very small case, you can still climb on top of those too. Just not in that way. Link to comment Share on other sites More sharing options...
GrilledSalmonWithLemon Posted June 9, 2013 Author Share Posted June 9, 2013 I found the flip-up to be not really necessary. It could be done that if X units of "ground" (the height of the ledge give or take X units) extended in front of the Warframe they would do the Flip-up, but if there was not they would just climb up like normal. Really that instance you video'd was a very small case, you can still climb on top of those too. Just not in that way. You want me to compile another video of all the instances I mean, because I'll do it. Link to comment Share on other sites More sharing options...
Excitonex Posted June 9, 2013 Share Posted June 9, 2013 I disagree here. There are enough button combos to consider just doing the movements you want to do currently. We don't need another one -- heck, there might be too many already (who actually uses the defend button?). I use block for interrupting my reload. I'm a compulsive reloader so blocking to interrupt is very key. Link to comment Share on other sites More sharing options...
Estred Posted June 9, 2013 Share Posted June 9, 2013 You want me to compile another video of all the instances I mean, because I'll do it. Feel free, my stance essentially is that my gameplay hasn't suffered from these changes. So I am really curious as to why there are so many "slide cooldown = apocalypse" threads popping up. Were people that hyper-wired into the idea of almost teleporting across levels? I just want proof of an issue because to me what is going on is a whole lot of complaining without much proof. At least you have proof of one instance where this was annoying, and I agree with you. Automating movement is not a good idea. Adding cool animations is great, as long as they do not pull from player control. Link to comment Share on other sites More sharing options...
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