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[Suggestion] Hidden Bosses


RyojinOrion
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After seeing threads about buffing bosses, and newer users complaining that buffing them would make them far too tough, I've thought of another idea...

 

 

How about, once you fully complete a system, a hidden mission appears? A mission which contains a buffed version of the boss of that system. It doesn't even necessarily have to be in that particular system. There could be a whole new system just for those bosses, and each one unlocks after fully completing the corresponding system's missions, or just beating that system's boss.

 

This would give high leveled players the tougher bosses they want, while not screwing over the little guys who can't handle such buffs. Win/win for the players, although that will admittedly be more work for the developers.

 

 

 

 

 

A secondary idea: When I say 'buffs', it could be more than just increased health and damage. Perhaps new attacks. Like Jackal, for example... The hidden boss version of him could have an additional attack that combines multiple attacks together into one, so that he stomps, shoots bullets, and fires missiles all at the same time. Or give Golem a grenade attack that pulls you to him and releases a poison trail along the pull line. Things like that.

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Oh, now that sounds interesting. Another idea would be like, after somebody defeats a boss in a clan, there's a chance that the boss will have survived, comes back with robot parts (Metal-Freza style) and attacks the dojo. They send out minions to attack key points in the dojo and it turns into a defense like mission, and after say 15 waves, here comes big bad.

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Oh, now that sounds interesting. Another idea would be like, after somebody defeats a boss in a clan, there's a chance that the boss will have survived, comes back with robot parts (Metal-Freza style) and attacks the dojo. They send out minions to attack key points in the dojo and it turns into a defense like mission, and after say 15 waves, here comes big bad.

https://forums.warframe.com/index.php?/topic/50088-suggestion-dojo-building-rooms-room-prices-upgrading-archievements-defense-capture-and-raid-missions-please-read-it-and-write-comment/

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Oh, now that sounds interesting. Another idea would be like, after somebody defeats a boss in a clan, there's a chance that the boss will have survived, comes back with robot parts (Metal-Freza style) and attacks the dojo. They send out minions to attack key points in the dojo and it turns into a defense like mission, and after say 15 waves, here comes big bad.

 

 

To be honest, I'd prefer to leave clans/dojos out of it. Not everybody wants to be in a large clan, or any clan at all for that matter. It would be just one more useless thing for them.

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Oh, now that sounds interesting. Another idea would be like, after somebody defeats a boss in a clan, there's a chance that the boss will have survived, comes back with robot parts (Metal-Freza style) and attacks the dojo. They send out minions to attack key points in the dojo and it turns into a defense like mission, and after say 15 waves, here comes big bad.

 

In larger clans (Broframe with almost 5000 players I think...) where there are people constantly farming bosses, this wouldn't work. The dojo would get lagged down with a nearly endless stream of such situations.

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Another idea... The final mission in the proposed system...

 

 

All the bosses. Together. In the same room, preferably a giant arena. With or without minions, I dunno. Seems like it would be a bit much with them, but then again, the whole point is to have a serious challenge.

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